#1
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Why do…
Why do rogs /monks / rangers/ intentionally try and get aggro in group content as if they are helping the group so how. Can anyone explain this though process behind this.
If you have a tank in the group and the mob is rooted why are the intentionally getting as close to the mob as possible? Or they are not using evade or FDing at all and rng opening up with flame lick. Am I missing something? How is this helpful in any way? Isn’t it making more work for the healer and wasting more mana which = more downtime for everyone? So just wasting everyone’s time to feel “leet”? I’m confused someone enlighten me pls. | ||
#2
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Just my 2cp
Im old but originally in groups the high burst dps (wiz for example) would wait till x% damage was done. To ensure (hope?) agro was stable. Now, after 20+ years of poopsockers poopsocking and finding infinitesimally small gains everywhere (IMHO wrecking the spirit of the game but nvm that) along with some unbalancing twinks (medium ones which are ok by me. Sue me!) that are ridiculous (eg. de-levelled epic rog etc) means melee dps like these bad boys easily out taunt even well played tanks. XP groups of this type generally destroy content fast enough to mitigate any mob swapping. Well/over equipped (monks especially) twinked melee also tend to be able to absorb more damage. So all those things added together mean very few need to await the tank gaining agro like us in january 2000 who had zero clue (and loved it!) about rooting and proximity agro and which innocuous (seeming) spells would peel a mob from da tank. Snare, debuffs and dots. | ||
#3
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Depends.
If they have a fungi it doesnt matter. If you have a bard pumping heals its nice to get more value by spreading the dmg around. But yes in general people are absolutely terrible at this game. | ||
#4
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Potatus / Havona <Castle> / Seaglass <Castle> / Tala / Havona
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Last edited by Videri; 12-26-2023 at 06:39 PM..
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#5
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When I’m bard healing or druid healing (free clicky regrowth of the grove) or even cleric healing (mana free clicky group heals and MoK) …
Having the dps spread around across multiple melees can actually make healing easier. But yeah most of the time it’s just because people suck
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#6
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@ Troxx so a bunch of melee and a druid healing, with agro ping ponging around is easier?
Im thinking i agree until someome goes into low hp agro. Is that even a thing? I feel it is at least as a wiz on live early 2k but i dunno. So. A bit OP but a rooting melee pal/rng keeping it rooted, if any melee gets too much/lowhp agro step back for faster heals. Sounds fun and relaxing. | ||
#7
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… or they can heal 60-75 hp a tick of the damage is being shared. Druid heals are not particularly efficient. Regrowth of the grove helps keep them viable in most all xp group situations (if they have their velious bp). For a bard, it’s possible to crank out (or close to) 50hp tick to everyone in the group. The more the damage is spread around the easier the healing. Cleric get a mana free 100hp per target group heal and a reverse DS. Yes, there are instances where having some damage ping ponging around to be shared can be beneficial. But I agree, the second anyone other than the defacto tank requires an active intervention heal, they done gone too far with it.
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Last edited by Troxx; 12-28-2023 at 12:21 PM..
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#8
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Also, levelling is a part of the process of filling out your character. Another part of that process is to ensure your skills are suitable for your level.
It is important for rogues to keep some aggro every level to ensure their defence remains close to cap. Furthermore rogues have huge defence skill and very good AC with gear so honestly they mitigate perfectly fine for group content and by taking the odd round they are increasing the group’s hp/tick. People being sub 100% hp is fine as long as you aren’t one of those clerics who can’t stand partial red bars.
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Gorgen (Blue) - Agnostic Troll Warrior of the XXXI Dung | ||
#9
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#10
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I laugh out loud everytime I read someone talk about Rogues tanking or mitigating damage well. Maybe if you're raid geared it helps a bit? But in my ec gear @60 (and on the way up) I've got 3-5 attack rounds in me before I drop. My defense is capped.
With that said...I do remember I used to wait to engage mobs back on live in 99-03 or so and give tanks a few rounds before I'd attack. On p99 tho, nobody does that. Speed is king and so everyone just zergs and deals with the occasional aggro swapping.
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Kellian Cove (60 Wood Elf Rogue) Parra Doxx (55 Barbarian Shaman) “This man is using his mind as a weapon …and woe be tide the creature who steps into his garden" -Finch | ||
Last edited by Evia; 12-31-2023 at 09:32 PM..
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