#11
|
|||
|
weird flex for winning a /random
__________________
Forum Quest
Spyder73 (BANNED) NecroP1999 (BANNED) Frostbane Wolfeye - Green99 - 54 Shaman Cruetraxa Macequest - Green99 - 60 Necromancer Snowleopard Wu'Tong - Green99 - 60 Monk Lobsterhands - Green99 - 55 Cleric #FreeWuTang | ||
|
#12
|
|||
|
Yall mother fuckers need Jesus to bless your dice.
__________________
| ||
|
#13
|
|||
|
Bump, Grats Aegis on server first competitive dain roll
| ||
|
#14
|
||||
|
Quote:
| |||
|
#15
|
||||
|
Quote:
inb4 "when is instancing happening" | |||
|
#16
|
||||
|
Quote:
| |||
|
#17
|
||||
|
Quote:
Given even a slight opportunity, there are players that like to setup low-numbers kills to have an actual challenge and some fun with the game.
__________________
| |||
|
#18
|
||||
|
Quote:
| |||
|
#19
|
|||
|
And so the difficulty was upped for multiple targets. There are interviews with the original devs talking about this at length. They admitted that none of them anticipated such decisive, one-sided boss kills, and used those as justification for the changes made to those targets.
| ||
|
#20
|
||||
|
Quote:
Also remember this the era of Dial Up. Having 50 more low-quality players would just lag everyone out. I played in a few decent guilds on live (Enlightened Dark on Tarew Marr and Talisman on Tunare) and we got one of the first Tunare kills in the game, and we had 50 people. NToV we did with 30-40ish. I only remember having to team up with another guild for AoW, and we only took their rogues, bards, and necros.
__________________
alksley <rampage> / <awakened> / <TSS>
| |||
|
Thread Tools | |
Display Modes | |
|
|