#1
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PvP mechanics - Wiki up-to-date?
http://wiki.project1999.com/Game_Mec...ails_for_p1999
10% chance for direct damage spells to land for full until the chance to resist the spell is <=10% 5% chance to land any spell Is this right? Especially the 5% one? Either I'm very unlucky my entire wizard career, or it's bugged to living hell [You must be logged in to view images. Log in or Register.]
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Xblade & Magicite, p99 Red
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#2
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That's the old resist code. Ignore that. | |||
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#3
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If someone has 110 resists, you just 100% resist everything no matter what (minus the buggy druid dots that are never resisted)? So boring and the opposite of what EQ pvp was about. Nothing like wasting my mana for that 5% chance that ice comet will actually hit through the resists for full damage, or chain snaring for that small % it'll actually stick, with the risk:reward factor .. Instead of a wonderful combination of spells or risky strategies, it just leads everyone to using the same spells at end game. RIP risk:reward resists, instead of poopsock resists all - not fun. Heck I have 110+ all resists myself, so I guess I have poopsock resists, yet I still would rather have an interesting end-game:/
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Xblade & Magicite, p99 Red
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#4
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shut the fuck up scrub
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#5
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The druid dots are unresistable so that you have to remove your top slot and pumice yourself when they cast it. Easy peazy lemon squeezy little buddy. Fighting them is pretty much GG. If they land their fire dot on you they will be able to land their fire nuke. If you dispel their dot they wont land a single spell on you.
Elemtals pvp tip of the day
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#6
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Kathy's PVP tip of the day.
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You only lose when you stop having fun. Work on it.
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