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#1
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![]() The following updates were made to Tailoring between 1999 and 2001:
September 1999 - Whip Pattern (Item) Reposted from Dolalin's thread. I didn't notice it had been moved to Resolved before I submitted it: - https://groups.google.com/g/alt.game...m/Nayn01GYrkEJ Quote:
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July 2000 - Tailored Quiver (Combine) - Tailoring Quivers (Item - Recipe Book - Added) - https://groups.google.com/g/alt.game...m/2E7l8auu9AUJ Quote:
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Aug 2000 - Silk Thread (Combine) - Silk Bandage (Combine) - The Crafty Tailor (Item - Recipe Book) Sep 2000 - Silk Cord (Combine) - Leather Padding (Combine) - Tailored Large Bag (Combine) - Tailored Large Belt Pouch (Combine) - Tailored Small Bag (Combine) - Tailored Wrist Pouch (Combine) - https://groups.google.com/g/alt.game...m/XvvNBy-jkDoJ Quote:
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Lokari also documented the change (Aug2000 vs Oct2000). Yakatizma confirms the recipes split over Aug/Sept: - https://web.archive.org/web/20030219...ve/arc86.shtml Quote:
----- May 2001 - Fleeting Quiver (Combine) - Tailoring Quivers (Item - Recipe Book - Updated) EQTraders notes its status prior to May 2001: - https://web.archive.org/web/20010413..._tailoring.htm Quote:
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- https://groups.google.com/g/alt.game...m/eLfL_o3r0A4J Quote:
----- Despite the recipes not being implemented, the Quiver Pattern and Fleeting Quiver Pattern appear to have been in-game from launch. | ||||||||||||
#2
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![]() As it relates to Tailoring, Looms (I believe) were only added in June 2001, I don't believe these were ever properly factored into Green timeline.
I found that they were actually a ground spawn according to ShowEQ database, and that you had to click on the frame (the top part of it, not the threads... this caused confusion for new tradeskillers) to open it. Not sure if they are implemented as such on P99 or may help to for updating without any patching? Not sure if an earlier date prior to June 2001 can be found also. First Loom Mention June 2001: Quote:
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https://www.showeq.net/forums/archiv...hp/t-4154.html Quote:
__________________
Wedar - Level 60 Grandmaster (Retired)
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Last edited by Rygar; 11-28-2024 at 01:28 AM..
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#3
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![]() Interesting info about tradeskill objects. I thought they might be baked into the zone files so to speak, but if they are treated as ground spawns, then perhaps they are removable.
As for Looms, May or June 2001 looks to be correct. (Likely the May 30, 2001 patch specifically that returned Large Sewing Kits to 8 slots). - https://dbsanfte.github.io/eq-archiv...-msg-14812.txt June 14, 2001 Quote:
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This Everlore comment gives a bit more backstory: - https://web.archive.org/web/20020506...2099&mode=show Quote:
For flagging purposes, I'd say it depends on how the additional Wu recipes are flagged and how the Large Sewing Kit change was handled. That said, Looms would be either May 2001 or June 2001. | |||||
Last edited by Passenger; 11-28-2024 at 07:41 PM..
Reason: Added additional detail
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#5
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![]() Perhaps they were intended to launch but decided against, I could find no evidence that they worked prior to May/June 2001. I know there was mention also that the old Steve Prutz maps would include tradeskill locations such as kiln, forge, etc but none of them ever listed a loom.
In your screenshot posted it may have been a flavor item added in for a quest, found this mention from June 1999: Quote:
__________________
Wedar - Level 60 Grandmaster (Retired)
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#6
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![]() Quote:
- https://web.archive.org/web/20060906...php/t-772.html Quote:
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But, the plot thickens... it seems the looms in Firiona Vie and East Cabilis (also Kaesora) existed before changes to Sewing Kits in May 2001. I'll try to find more information. | |||||
#7
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![]() Entirely possible some folks just didn't understand how to open them (especially as some were apparently not real as you point out) and preferred sewing kits. Or possibly looms became necessary after the changes where you needed 8 slots? Info is pretty sparse from what I saw
__________________
Wedar - Level 60 Grandmaster (Retired)
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#8
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![]() Pending update:
-Restricted many tailoring patterns and recipes to their proper eras. For the loom objects, we can remove them, but we do not currently have a method of spawning them on demand. Until that is possible, the looms will remain. | ||
#9
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![]() Thinking out loud, but for example can you create a "Rivervale_A" (no looms) and "Rivervale_B" (with looms), and after timeline era anyone logged out/bound in Rivervale_A and all their corpses go to safe point (EC Tunnel)? Then any new zone ins are to Rivervale_B.
I thought something was done in regards ToV locket binding a while back on blue, not sure if that was automated or a server reset situation.
__________________
Wedar - Level 60 Grandmaster (Retired)
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