#1
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Green NPCs should flee at 50%
I was doing some research into this mechanic and tested it yesterday on P99, I could not get any green NPCs to flee at 50% health. I tested in Beholder's Maze and RunnyEye. I was able to get them to flee below 20% health, but not below 50% health. I even verified they weren't social rooted via FDing at say 40% and they would not go to flee mode, yet when I stood and whacked them again they would flee when dropping below 20%.
I should note that fleeing 50% mobs should be true 'runners' and not walk, as evidenced by the old over-powered bard snare that could stop green runners when compared to normal snare (I do not know what their actual speed should be, such as runspeed * 90% or 95% or whatever). I saw that TakP has enabled green mobs to flee at 50%, so not sure if some of those devs can offer additional sources / mechanics info. But here is what I've found: 08/23/00 Evidence: https://web.archive.org/web/20010822...ve/arc60.shtml Player question/comment: Quote:
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Some out of era evidence around 2006 or so, for what its worth: https://forums.daybreakgames.com/eq/...ng-away.48203/ I saw this thread in bug forums about fleeing in general, but didn't really address the 50% mode on green mobs. I have to say, after reading some of the other comments in these threads, I'm reaching back into my memory banks to my warrior on live. This could easily be a tainted memory, but I thought fleeing mobs would 'run' away from me when I was soloing and it was a white knuckle scramble to get a few more hits in to get them to 'walk mode'. Anyone else recall this? I don't remember mobs just walking off like they do on P99, but as Rogean said in that thread some may have been sowed. So maybe like those first few links they would 'run' at 25% if blue, and walk when hitting 20%. Snare would stop them regardless. Probably not enough evidence for that portion in here (maybe someone else will want to contribute additional findings), but I think the green mobs fleeing at 50% should be good? Let me know if any more info is needed, thank you.
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Wedar - Level 60 Grandmaster <Azure Guard>
Check out my Zone Guide to The Hole The Hole wiki now fully updated and accurate: Hole Wiki Page | |||||||||||
#2
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Thanks for resurfacing some terrifying memories, classic quester.
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#4
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Found another mention of 50% life fleeing
2/9/00 Evidence: Quote:
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Wedar - Level 60 Grandmaster <Azure Guard>
Check out my Zone Guide to The Hole The Hole wiki now fully updated and accurate: Hole Wiki Page | |||
#5
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Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | |||
#6
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They would do this even if allied mobs were nearby, making it super hasslesome. Right?
Or was this a test server only feature? | ||
#7
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That being said, I did find this mention on fleeing from Gordon: https://web.archive.org/web/20010822...ve/arc52.shtml Quote:
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Maybe there were some factors like 'if my HP drops below 50% in 10 seconds and I have 3+ folks on my hate list... I'm OUTTA HERE!!'. May never know the full truth.
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Wedar - Level 60 Grandmaster <Azure Guard>
Check out my Zone Guide to The Hole The Hole wiki now fully updated and accurate: Hole Wiki Page | |||||
#8
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Maybe my 60 Rogue will finally be able to solo greens
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#9
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@Rygar I agree the social rooting here seems op. Caution wa certainly needed in big fights to avoid tunes on live. That doesn't seem to apply here.
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Gorgen (Blue) - Agnostic Troll Warrior of the XXXI Dung | ||
#10
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But yes, definitely seems OP on p99. Maybe it is classic, but definitely on my radar to verify. Original McQuaid era was obsessed with balance and never making anything guaranteed (fizzles, gate collapses, etc) in hopes of keeping folks on their toes. So seems odd that they would let you fight near an npc on other side of a wall to prevent runners.
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Wedar - Level 60 Grandmaster <Azure Guard>
Check out my Zone Guide to The Hole The Hole wiki now fully updated and accurate: Hole Wiki Page | |||
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