#31
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Please allow me to advocate for red 2.0 to be FFA, item loot, vanilla locked, and all lvls with no PnP.
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#32
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#33
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The truth is. Only the sick are good at the latter. The good are good at the former. So ppl who actually have fun socializing in constructive and creative ways don't actually play on blue or green. Hope this helps. | |||
#34
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By "mod manipulation" are you just talking about rule enforcement? 'Cause a server without rules where everyone can just do whatever they want to each other sounds like a miserable experience, tbh.
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#35
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Thats what happens now.
There are fewer good ppl. And more bad ppl. That's why there are more ppl in hell (bluegreen) than red (heaven) only the richeous can survive free will. Where as the sinners need Satan to show himself through his power authority and providence over others, rules. Aka domination. Also know as lawful evil. The biggest difference is on an FFA pvp no pnp server it's the players themselves that make and enforce rules and consent. Rather than the corrupt few who selectively enforce rules "to the best of their frail human abilities". Against consent. Because sometimes the rules are enforced, sometimes not. For the benefit of the most persistent and effective liars and manipulators. With no chance if you enforcing your own rule independently. Which kind of bullying is better? Healthier? More sane? Best to live free rather than queue up subjugated and restrained behind artificial and seldom accurately or equally enforced limits. In all my 23 years of Everquest. This I have learned. | ||
#36
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I've enjoyed playing on this PNP server where I can be kind, help others out, and not be potentially screwed by others at any given moment. If some poopsockers want to experience that, they can go play on a nonPNP red server. One other thing, your definition of what an MMO is, is just that, your definition. Not THE definition and certainly not my definition. Thanks for sharing your perspective though. | |||
#37
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I don't agree. This does happen now, but us regular players have a recourse against those who break the rules and grief us. In your world I wouldn't be allowed to have that option, and those without an army of friends to come to our aid would have absolutely no way to handle our bullies. Not everyone's going to be strong enough to handle that, especially if I were a 30ish enchanter against a 50ish necromancer.
Not everyone's interested in that kind of of harsh cutthroat dog-eat-dog world. RL is already enough like that and I already struggle there. Game doesn't need to be that way either. Edit: replying to magnetaress there | ||
Last edited by tadkins; 10-04-2022 at 11:19 PM..
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#38
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The point is to become strong enough. That's life's most greatest quest and the purpose of it. Then to pass that strength on to others.
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#39
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Not everyone can become strong. I prefer a world where we have compassion and empathy for one another. With order and stability and a place in it for everyone, even the weak.
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#40
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Sorry, being at the mercy of those with privileges and fraps isn't at all fun. Especially when it's so easy to bot and script, and make throw away accounts as a metagame yet having no desire to break those rules myself. | |||
Last edited by magnetaress; 10-04-2022 at 11:28 PM..
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