#121
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The /list bullshit can easily be solved by not removing items like manastone or make them rare drops after the timeline. I think any item that wasn't retroactively removed or changed should remain droppable somehow. They'll never do this though because reasons reasons reasons #nochanges. And the elite players will be happy because their main objective is making sure everybody else has less fun and somebody buys their manastone for 800k someday so they can twink out a dozen melee alts to solo blackburrow with.
But let's be real, most of us are here to have the experiences we missed out on when we were young and didn't know anything about the game. Cucking people out of that experience isn't part of Classic - people were actually friendly and nice in 1999. Shit, most servers only had 1 raid guild. People were happy sitting around chatting while killing a few mobs every 18 minutes. They even grouped with wizards and hybrids and didn't complain about "mah xp/hour". The argument that most players had crappy dial-up internet to stop mass AoE also applies to camping an item for days at a time. Few people shared accounts in 1999 and even fewer could tie up their phone line for days at a time. The /list feature doesn't resemble the Classic experience whatsoever and was only implemented so GMs didn't have to babysit these camps. tl;dr Green 2.0 = don't remove items like Manastone, CoS, etc in timeline. | ||
#122
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And that’s if there even is a line and not just a couple people from the top guild monopolizing it forever. Honestly your average player probably gets a better overall shot at getting a manastone with the list system than they would if you kept it dropping forever; at least one guild can’t monopolize the camp. | |||
#123
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We can also further make items like manastone no-drop to further discourage camping for cash. Think the camp would eventually become like AC in OOT where it's often camped but not really impossible to obtain. Think that's the ideal scenario for most of these removed items. | |||
#124
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CD288 manastone should be in game forever but not dropped by evil eye in lguk. On a non pvp server it should probably be super rare random drop from level 40 plus "named" monsters in old world, forever. Like the bracer of hidden but harder.
No legacy items with pre determined camp sites and timelines should exist in the next P99 server launch. It isn't classic to have a guide book to riches due to "scarcity" in this fashion. EQ servers launched after nerfs had the nerfs in place. Manastones didn't exist in sullon zek, etc. The implementation of these items on p99 is ALREADY custom in this sense, so it should be customized further to not make the game insanely toxically about hoarding items waiting for them to become valuable "legacy" items. We have 3 servers that played that way. Mainly 2 servers because during Blue time nothing was really determined. Red was OK because of PVP but green was horrible. So next Red and next Green should be more thoughtful for the sake of classic. | ||
#125
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#126
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#127
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imo /list is fine, but it shouldn't be a flat interval for all camps, should adapt to the respawn interval. would make sense to let it be paused and resumed where time on /list ranks you into the current list.
also should require active participation in killing the ph at spot <4 or something | ||
#128
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When did the great elf sim become an equity sim? All these rules and regulations make things not fun. Just like RL.
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Last edited by Razdeline; 03-24-2022 at 06:53 PM..
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#129
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Can also make removed items a very rare random global drop off any mob over a certain level. This may encourage people to actually play the game? | |||
#130
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