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  #21  
Old 11-29-2013, 03:18 AM
Autotune Autotune is offline
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Originally Posted by Swish [You must be logged in to view images. Log in or Register.]
Most high level necros I know are either glad they rolled an iksar or regret not rolling an iksar... the regen difference is too good to ignore and unless you're playing a halfling rogue as your other character the comparative difference in leveling isn't that noticeable.
Or you just don't know any that have the VP staff.
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  #22  
Old 11-29-2013, 03:57 AM
Smedy Smedy is offline
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i love gnomes but in this case iksar takes it everytime, the innate regen is just to good for the necro class to skip it, you can use some of the lower level mana conversions without having regen and still not loose hp, it's an amazing thing to be able to do.

if you can get your hands on a pre nerf fungus staff it's pretty sick being a iksar necro. u can also later on combine fungus staff and iksar with the heart of zlandicar for even more regen, that puts you over 30/tick standing...
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  #23  
Old 11-29-2013, 01:21 PM
DrKvothe DrKvothe is offline
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Originally Posted by Uteunayr [You must be logged in to view images. Log in or Register.]

Also, just a general side note (not to Swish specifically, but someone above referenced to the xp penalty), although it is a racial -20%, because of the fact that Necros have a base -10%, and that the experience modifiers are multiplicative, being an Iksar Necro really nets -32% experience, so it is -22% more of a penalty from other Necros.
iksar necro receives 20% less exp than non-iksar necro. Thus to compensate, the iksar needs to kill 25% more mobs.

Lets say a kill gives 100 exp to a zero penalty class/race. Non-iksar necro will get 90 experience per kill, and iksar necro will get 72 exp per kill. How much more is 90 than 72? It's 20% more. The non-iksar would get 360 exp in 4 kills, the iksar would get 360 exp in 5 kills. 4 is 20% of 5, and 5 is 25% more than 4.
  #24  
Old 11-29-2013, 06:54 PM
Retti_ Retti_ is offline
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Iksar regeneration + LICH

Gnome w Bertox can go to any and all cities (cept maybe cabilis?)
  #25  
Old 11-29-2013, 07:24 PM
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gnome or erudite
  #26  
Old 11-29-2013, 08:52 PM
Potus Potus is offline
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Originally Posted by Retti_ [You must be logged in to view images. Log in or Register.]
Iksar regeneration + LICH

Gnome w Bertox can go to any and all cities (cept maybe cabilis?)
Bertox Gnome is KOS in Rivervale, Grobb, Oggok, parts of Kaladim, parts of Kelethin and Felwithe, parts of Freeport, Qeynos, Neriak and Erudin too if I remember correctly (stay away from all Paladin, Druid, and Cleric guilds).

And yeah super KOS to Cabilis and Firiona Vie.
Last edited by Potus; 11-29-2013 at 09:00 PM..
  #27  
Old 12-03-2013, 02:54 AM
freez freez is offline
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dark elf > iksar
  #28  
Old 12-03-2013, 11:25 AM
Cecily Cecily is offline
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^ That. Iksars are too ugly gd ugly.
  #29  
Old 12-03-2013, 06:44 PM
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  #30  
Old 12-04-2013, 01:43 AM
Uteunayr Uteunayr is offline
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Quote:
Originally Posted by DrKvothe [You must be logged in to view images. Log in or Register.]
iksar necro receives 20% less exp than non-iksar necro. Thus to compensate, the iksar needs to kill 25% more mobs.

Lets say a kill gives 100 exp to a zero penalty class/race. Non-iksar necro will get 90 experience per kill, and iksar necro will get 72 exp per kill. How much more is 90 than 72? It's 20% more. The non-iksar would get 360 exp in 4 kills, the iksar would get 360 exp in 5 kills. 4 is 20% of 5, and 5 is 25% more than 4.
Well, technically, the XP "penalty" makes you require more XP, not receive less. So the Non-Iksar would need 110 exp while a Cleric (no penalty) would need 100 for equal percentage increase within their level.

A non-Iksar Necro has an experience modifier of 1.1, as it is 10% more required to level than a Cleric (no penalty class). An Iksar is a 1.2, as it is 20% more than a non-penalty race. When these two are combined, they are multiplied, not added. So you have 1.1x1.2 = 1.32. This means it takes 32% more experience as an Iksar Necro than a Human Cleric (no penalty toon) to level.

So an Iksar would require 132 exp to get what a Non-Iksar would get from 110, and a human cleric from 100. This is a 20% increase in the experience necessary from the 110 reference point, but it is 22% more experience required to the model of experience calculation.

Just for citing: http://wiki.project1999.com/Game_Mec...ence_Penalties
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