#22
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Quote:
Venril Sathir rotation got up to 14 guilds long. Trakanon was something like 10 or 12 guilds. To get your attempt to join the rotation you would have to wait a whole cycle. Then KTF woke the sleeper. | |||
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#23
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Rotation over thread also in Raid Discussion.
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#24
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The larger guilds (BDA, Taken, Divinity) were unhappy the smaller guilds were getting the choicest loot that their members deserved.
If you were ever on the FAP forums for any amount of time you'd know that this was Taken & Divinity's constant proposal over the last year. BDA finally joined the crew after Sirken took away the threat of being moved to C and showed them how they can have their cake and eat it to (moving back easily). So yes, pixel lust now rules the 3 largest guilds in Class R, and they wanted to bully the smaller guilds into accepting 2nd class status. They wanted their protected Class R garden, with as many pixels as possible. I'm glad the smaller guilds said no and exposed the hypocrisy of Chest and Drakakade (to be fair Taken never made any nobility or fairness claims). I find it amusing that these guys want to be the big fish in the small pond and try to rig it so there is the most pixels for themselves without competition (or else we'll just take it all right? That was this ultimatum - Soviet Russia style). Think you'll be surprised by the 7 guilds who said no, can't wait to see the tears. In the meantime, I'm waiting for the PR machines to try to explain away their pixel lust and shit sandwich.
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Argenti | Cobblestone | Animan
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#25
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I thought the rotation was all about opening all the content to anyone that wanted to see it. Now it sounds like the bigger guilds think that because they can react around the clock and faster that they deserve more and better loot than the smaller guilds. Put in more effort = get more loot. This line of thinking sounds familiar. Welcome to Class C BDA, Taken, and Divinity!
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Corova Moloko, Crusader and Guild Leader of The Mystical Order
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#26
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So is this Class R 1 and Class R 2?
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#27
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Just for consideration, one of the major problems with the rotation as it stood before is that guilds that couldn't kill a mob were still occupying a solo spot in the rotation, and then teaming up with one or two other guilds and downing the mob.
So guild A is up for Trak, they can't kill the mob themselves, so they team up with guild B and guild C. Instead of sharing the loot and considering themselves one raid entity, guild A gets their own mob and guild B and guild C keep their own solo spots in the rotation. Of course the guilds that are killing everything themselves are going to get frustrated at some point. | ||
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#28
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#29
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#30
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I still don't understand why guilds team up for some mobs / get assistance from outside guilds...
smaller guilds are teaming up for Gorenaire (hard and not really worth it loot-wise) then having solo slots for easier, more lootastic mobs (often asking for help from another guild, who also has their own slot). The easiest solution for smaller guilds on this proposal would just be to team up, which already happens.....they just wish to selectively team up for some mobs, this would force them to be a team on all mobs. Honestly I have hated the rotation since day 1...made everyone lazy. | ||
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