#21
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Sorry you don't have fungi tunic and iksar regen plus a 40 damage weapon fist.
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#22
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Good enchanters on live were able to charm reliably. I've talked to many enchanter who played in the 2000-2001 era and raided at the time. If you you had your stuns up you could charm great. The problem with enchanters back then was that everybody was bad. People were also 90x more cautious on live than they are here. A corpse run could mean 5 hours of your life, or worse, corpse rot with no summons.
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60 GrandMaster <Aftermath>
Tarew Marr former <Noble Lion> | |||
#23
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If anything we could use some help, like ports. Fuck wizards | |||
#24
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I bring up a fungi iksar twink because that's what stage both servers are in lmao. Classic, enchanters are better 1-20, 20-30 monk probably wins no items and no breeze is very sketch at lower levels. Once your pets stop being able to 1v1 blues, things get a little weird, and then enchanters 30-50 are better. In Kunark, an iksar monk non twinked is probably equal to a non twinked enchanter at least 1-30 or 1-40. Because even a non twinked iksar monk pretty much has a WU's quivering staff you know? And just that definitely beats enchanter 1-29. Stop being complainers. Enjoy what we have. Wizards are the most OP class in the game right now and nobody complains about that shut up shut the fuck up [You must be logged in to view images. Log in or Register.] <3
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60 GrandMaster <Aftermath>
Tarew Marr former <Noble Lion> | |||
#25
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Quote:
hehe get it
__________________
60 GrandMaster <Aftermath>
Tarew Marr former <Noble Lion> | |||
#26
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Is that what most people are picturing for enchanters leveling? That wasn’t how I leveled as a casual scrub. It’s difficult to set that situation up and maintain it mana-wise when lower levels. I don’t think that’s how most casuals level enchanter, esp if it’s a first char. I charm soloed all the way to current lv 56, reverse charming but it didn’t feel faster than a twink melee/hybrid mowing everything down | |||
#27
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#28
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I don't think it's just the fact that these games are completely documented and the optimal min-max solutions well known, people have changed over the last 20 years as well.
Attention spans have been wrecked by social media / smart phones / Tiktok. People don't form long term bonds with others nearly as often, both in games and in real life. Most people don't want an adventure, they want to follow the premapped treadmill of optimization. We're also much older now with kids and jobs, so having less times drives the desire to optimize the time available. Like the famous saying, "you can't go home again". | ||
#29
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