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  #51  
Old 01-31-2023, 10:01 PM
Crede Crede is offline
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Originally Posted by Keebz [You must be logged in to view images. Log in or Register.]
Harmshield and sight graft would be killer for sure, but death peace and general tankiness is a real advantage over necro for tagging/pulling in raid zones. Necros excel much more at bone walking and DA training. They don't really overlap in roles except for the occasional train away.
Sks really got the shaft on spells compared to a Necro when you look at a pally compared to a cleric which basically get a lesser form of everything besides blur. They really shoulda given them harmshield, call of bones(yes I know there’s a weapon) and sight graft.
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  #52  
Old 01-31-2023, 10:40 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by Crede [You must be logged in to view images. Log in or Register.]
Sks really got the shaft on spells compared to a Necro when you look at a pally compared to a cleric which basically get a lesser form of everything besides blur. They really shoulda given them harmshield, call of bones(yes I know there’s a weapon) and sight graft.
Agreed. When you need a tanky puller, Monks generally fit the bill. When you need a DA puller with a pet, Necros generally fit the bill. SK's are just in a weird middle ground where they don't have a good tank disc, and they don't have any DA abilities outside of Idol.
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  #53  
Old 02-01-2023, 01:44 AM
Crede Crede is offline
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Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
Agreed. When you need a tanky puller, Monks generally fit the bill. When you need a DA puller with a pet, Necros generally fit the bill. SK's are just in a weird middle ground where they don't have a good tank disc, and they don't have any DA abilities outside of Idol.
Yea it wasn’t until later where SKs and aoe taunt made them pretty much essential to win raids.
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  #54  
Old 02-22-2023, 03:17 PM
ya.dingus ya.dingus is offline
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isnt death peace a non-fail fd?
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  #55  
Old 02-22-2023, 04:02 PM
Jimjam Jimjam is offline
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Idk. You can fuck up fd even when it don’t fail. Human error is a thing.
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  #56  
Old 02-22-2023, 04:20 PM
Toxigen Toxigen is offline
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Idk. You can fuck up fd even when it don’t fail. Human error is a thing.
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  #57  
Old 02-22-2023, 04:32 PM
Encroaching Death Encroaching Death is offline
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I strut along with the iron-clad safety of Feign Death with utmost confidence.

Then I accidently aggro five wizard caster mobs deep in a dungeon and suddenly realize I am mortal.

And shit my pants.
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  #58  
Old 02-22-2023, 05:08 PM
Toxigen Toxigen is offline
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I strut along with the iron-clad safety of Feign Death with utmost confidence.

Then I accidently aggro five wizard caster mobs deep in a dungeon and suddenly realize I am mortal.

And shit my pants.
I do all this except I shit my pants first.
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  #59  
Old 02-22-2023, 05:26 PM
Encroaching Death Encroaching Death is offline
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I do all this except I shit my pants first.
Better to stew in the shit, than shit in the stew
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  #60  
Old 02-22-2023, 05:42 PM
greatdane greatdane is offline
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Originally Posted by Crede [You must be logged in to view images. Log in or Register.]
Sks really got the shaft on spells compared to a Necro when you look at a pally compared to a cleric which basically get a lesser form of everything besides blur. They really shoulda given them harmshield, call of bones(yes I know there’s a weapon) and sight graft.
They did later on, just not in this timeline [You must be logged in to view images. Log in or Register.] Harmshield is actually a level 50 SK spell starting in... Luclin? PoP? And they get the skelly lines eventually.
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