#91
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Bard song lines using the healing effect (blue particles) seem bugged, using this.
That includes : Cassindra's Chorus of Clarity (mana song), Hymn of Restoration (hp regen) and Psalm of Cooling (DS + fire resist, not sure if it didn't have shield effects btw). Not sure if that's normal or not but there you go... | ||
#92
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Quote:
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#93
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Quote:
I'm afraid it's going to get buried though if you don't update your original post with the newest updates. [You must be logged in to view images. Log in or Register.] I'd hate for nobody to know where to look. | |||
#94
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Jesus, someone needs to make an editor
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#95
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I'm working on more tonight. An easy editor would open the door for customization inconsistent with classic, undermining the restoration efforts
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#96
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So, after messing around with these two files all day long, I've at least come up with a few solutions to issues. Bytes are grouped into sequences of 4 hex digits
EDD animates the spells. There are 344 hex codes of parameters, I don't think this one is possible to crack without some kind of decompiler. EFF calls animations in sequential order. So 01010000 refers to the very first animation drawn in EDD. 02010000 is the second, 03010000 is the third, etc. So, for example in NPCAegolism 3C010000 00000000 01000000 04000000 3C010000 00000000 01000000 05000000 The 3C(hex)th animation(01) from .EDD happens at level 0(hex) from the Left Hand(04). I still have no idea what the 01000000 does, when I change it there is no animation. | ||
#97
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Hawala, I PM'd you. lol
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#98
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I need to test more before updating the files for everyone, but I've been gotten a few things done. I've been focusing on spell sound effects which i didn't notice there were so many issues until i begin testing individual spells. These now have the correct classic sounds:
-- Gate and Invisibility spells now has proper sound effect during the cast and the end. -- Self-port spells now play the proper sound effects that differ from the above effects at the end of the cast to sound like a portal. -- Fire DoT spells such as the immolate line now have the proper sound effect at the beginning. It previously sounded like a combustible fire spell. -- Wind spells now have the proper sound effect at the beginning. Added the missing sound to the end of the effect. Wind spells also have a more classic look by fixing a few of the particle locations. -- Firefist and similar spells will now have a previously missing sound effect during the cast. -- Summoning spells now have the proper sound effect at the end of the cast. Classic has a softer wind sound at the finish of the summoning spells. Currently it's way too dramatic. | ||
Last edited by Telin; 11-16-2013 at 09:36 PM..
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#100
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Lots of updates!
Version 0.5 has the following updates:
-- Gate and Invisibility spells now have classic sound effects. -- HP/AC/Resist spells now have classic blue diamonds instead of the blue stars on target. The size of the orange particles from the hands have been drastically reduced and sharpened to appear more classic. -- Wind spells now have classic sound effects and progresses properly with level. -- Firefist spell effect now has classic sound effect and progresses properly with level. -- Summoning spell effects now have classic sound effect and progresses properly with level. -- Fire DOT spell effects now have classic sound effect. | ||
Last edited by Telin; 11-17-2013 at 03:17 AM..
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