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  #11  
Old 06-02-2024, 12:58 PM
Trexller Trexller is offline
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Quote:
Originally Posted by Rimitto [You must be logged in to view images. Log in or Register.]
People don't want victory they just want to have ultimate level 60's max gear of everything and then die.

not a single one of them gives a shit about finding the answers to broken items or unsolved quests. Just replace them with AI and you wouldn't notice a difference.
some of us will notice, if the AI is as bad as yours
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  #12  
Old 06-02-2024, 08:17 PM
Swish Swish is offline
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Quote:
Originally Posted by Rimitto [You must be logged in to view images. Log in or Register.]
People don't want victory they just want to have ultimate level 60's max gear of everything and then die.
The interaction with others is the only thing that makes the journey for that worthwhile.
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  #13  
Old 06-02-2024, 08:49 PM
mokfarg mokfarg is offline
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Originally Posted by One Tin Soldier [You must be logged in to view images. Log in or Register.]
Forced first person camera? I won't be playing. That doesn't add immersion for me it just pisses me off.

And big multi-group raids? Honestly, how many people actually want to do that. The endgame of EQ was the thing I hated the most about it.

I basically want EQ with the harsh death penalties and grouping and no hand holding but not the awful endgame. Keep the enjoyable part of the game going forever instead of turning it into a tedious, not-enjoyable mess.

Luckily some people are already making that game. Or at least it says so in their FAQ. We'll see if they are playing a cruel trick on us all.
Couldn't agree more, no raids!
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  #14  
Old 06-03-2024, 09:12 AM
rooter rooter is offline
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Default re: Are you going to do a kickstarter

We may do a kickstarter, but not until we have enough to show, we definitely don't want this to be vaporware.

In response to the single player VS multi player: I think people kind of go with the flow on servers. I have been playing WoW SoD lately, and my server all but died, but a few holdouts stayed on it, and it has been amazing. I know half of the server by name, and I get messaged when I log in to join groups. We have managed to do BRD with a group of 50s, and man was it tense. I have forged some real connections for the first time in WoW and it made me realize that if you set the stage correctly, the right kind of people will come and make the community strong [You must be logged in to view images. Log in or Register.]
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  #15  
Old 06-03-2024, 10:27 AM
magnetaress magnetaress is offline
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Yeppers!
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  #16  
Old 06-03-2024, 10:59 AM
Ciderpress Ciderpress is offline
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Ultima online already had p99 end game raiding beat in like 1997 in terms of antisocial behavior. There is nothing special about 2024, it's just the internet doing it's thing.
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  #17  
Old 06-03-2024, 03:41 PM
rooter rooter is offline
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I had a great time raiding at the endgame, but my guild was a few expansions behind after several of them had come out, but it was still a lot of fun and a great group. I think your experience with things like that are going to be all about the people you are with. Here are some ideas I've been kicking around to keep the community good:
1. Don't give in to demands of sweatlords, in fact, actively discourage them from playing.
2. Have rewards for exploring the world and having social interactions that are positive. Think AI controlled GMs popping in and out of the world and generating story and content.
3. Discourage power leveling to max and skipping content by making all of the content engaging at lower levels (dungeons in EQ were fun and challenging at level 20, there was no reason to rush to 50).

EQ was cool because you needed a strong community of friends to really succeed, and that's what I'd like to preserve.
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  #18  
Old 06-03-2024, 04:40 PM
Penish Penish is offline
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to much money / effort, can already see this swirling the metaphorical drain
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  #19  
Old 06-03-2024, 05:06 PM
One Tin Soldier One Tin Soldier is offline
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Quote:
Originally Posted by rooter [You must be logged in to view images. Log in or Register.]
Here are some ideas I've been kicking around to keep the community good:
1. Don't give in to demands of sweatlords, in fact, actively discourage them from playing.
2. Have rewards for exploring the world and having social interactions that are positive. Think AI controlled GMs popping in and out of the world and generating story and content.
3. Discourage power leveling to max and skipping content by making all of the content engaging at lower levels (dungeons in EQ were fun and challenging at level 20, there was no reason to rush to 50).

EQ was cool because you needed a strong community of friends to really succeed, and that's what I'd like to preserve.
I may agree with point (1) although I'm not sure what a "sweatlord" is but I can make a guess what that means.

(2) Sounds nice. How realistic is it? I know it's getting closer to being feasable.

(3) I very much do agree with but there are people who will strongly disagree, and they are likely the same people who want the type of raid, raid, raid game that I don't want. Thing is you can't please everyone...even among us old school types. We don't all agree on everything.

Edit: I think I misunderstood (3). I thought you meant to take stronger action to stop powerleveling. I re-read it and it sank in that you just said to discourage it by making lower level content engaging. That would accomplish exactly nothing. The people who want to power level don't give a damn about low level content.
Last edited by One Tin Soldier; 06-03-2024 at 05:09 PM..
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  #20  
Old 06-03-2024, 07:44 PM
magnetaress magnetaress is offline
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raiding is fun butt really should be only 1 entire raid per expansion with like 3 bosses max and should be not the focus at all just something extra/bonus at the end of the xpansion to do once u done all the other lil 1 group quests and adventures and explorations and secret findings.
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