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#11
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#12
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#13
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#14
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![]() We may do a kickstarter, but not until we have enough to show, we definitely don't want this to be vaporware.
In response to the single player VS multi player: I think people kind of go with the flow on servers. I have been playing WoW SoD lately, and my server all but died, but a few holdouts stayed on it, and it has been amazing. I know half of the server by name, and I get messaged when I log in to join groups. We have managed to do BRD with a group of 50s, and man was it tense. I have forged some real connections for the first time in WoW and it made me realize that if you set the stage correctly, the right kind of people will come and make the community strong [You must be logged in to view images. Log in or Register.] | ||
#15
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![]() Yeppers!
__________________
Apophis is closest to earth on 2029 April the 13th (a friday) lol
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#16
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![]() Ultima online already had p99 end game raiding beat in like 1997 in terms of antisocial behavior. There is nothing special about 2024, it's just the internet doing it's thing.
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#17
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![]() I had a great time raiding at the endgame, but my guild was a few expansions behind after several of them had come out, but it was still a lot of fun and a great group. I think your experience with things like that are going to be all about the people you are with. Here are some ideas I've been kicking around to keep the community good:
1. Don't give in to demands of sweatlords, in fact, actively discourage them from playing. 2. Have rewards for exploring the world and having social interactions that are positive. Think AI controlled GMs popping in and out of the world and generating story and content. 3. Discourage power leveling to max and skipping content by making all of the content engaging at lower levels (dungeons in EQ were fun and challenging at level 20, there was no reason to rush to 50). EQ was cool because you needed a strong community of friends to really succeed, and that's what I'd like to preserve. | ||
#18
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![]() to much money / effort, can already see this swirling the metaphorical drain
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#19
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(2) Sounds nice. How realistic is it? I know it's getting closer to being feasable. (3) I very much do agree with but there are people who will strongly disagree, and they are likely the same people who want the type of raid, raid, raid game that I don't want. Thing is you can't please everyone...even among us old school types. We don't all agree on everything. Edit: I think I misunderstood (3). I thought you meant to take stronger action to stop powerleveling. I re-read it and it sank in that you just said to discourage it by making lower level content engaging. That would accomplish exactly nothing. The people who want to power level don't give a damn about low level content. | |||
Last edited by One Tin Soldier; 06-03-2024 at 05:09 PM..
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#20
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![]() raiding is fun butt really should be only 1 entire raid per expansion with like 3 bosses max and should be not the focus at all just something extra/bonus at the end of the xpansion to do once u done all the other lil 1 group quests and adventures and explorations and secret findings.
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Apophis is closest to earth on 2029 April the 13th (a friday) lol
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