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#31
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#32
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#33
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![]() Good luck finding your way from the guild hall to the newbie area!
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#34
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Get port to WC Bind in WFP. Never go back to Akanon. (Same path for anyone born in Paineel, replace rat with skeleton). | |||
#35
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#36
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![]() the only way id play a wiz is with a dedicated bard static duo
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#37
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Is that idea for the bard to grab 4 mobs as if its a (small) swarm and you burn them down fast all while sitting and being in range of mana song pulse? Maybe not though, big AOE burns prolly pull agro off the bard... Ping pong works with a bard/wiz? Snare, 2 dots and mana easy twist. Be pretty boring though. Faster xp for the wiz for sure. Can the pair do 6 quads in the time it takes a bard to do one swarm? | |||
#38
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![]() Wizard gonna take agro with first nuke and bard won't get it back in any way that allows for more nukes in any sort of effecient killing outcome. Only thing bard can do is spam aoe snare/slow and it will take a lot of that to overcome the nuke agro.
Maybe can root mobs in a group, bard spams snare song just outside of range while wizard nukes that way when root breaks mob doesn't move far out of group range before re-rooted. | ||
#39
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![]() Bards can root rot pretty well. I’d prob have the wiz pull and park. Especially with Fetter.
For swarming you pretty much have to wait until the mobs are half health and help finish them off. With the cap to bard song hate, it would take a ton snares to build up enough hate to ensure the Wiz won’t peel off the kite. In general though…just level up a wiz to have a wiz. I hate quadding but just dealt with it. Between the ports and spells enjoy your AFK breaks and seclusion. | ||
#40
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![]() Could have the wizzy doing normal quad kiting but using bard snare to make the mobs move even slower, agro will stay on the wizzy and bard can add AOE dmg in between snare song. More mana for nukes for wizzy, extra dps from bard, quite frankly the two of them could probably just each solo and get more than combined but its something they can do together.
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