Project 1999

Go Back   Project 1999 > Server Issues > Bugs

Reply
 
Thread Tools Display Modes
  #1  
Old 01-20-2025, 09:48 PM
CrazyPro CrazyPro is offline
Aviak

CrazyPro's Avatar

Join Date: Jan 2020
Location: Oggok
Posts: 87
Post A few classic era "features" we're missing and a few other OOE things.

During the classic timeline, if you had more than one levitation buff active, zoning into a no-lev zone would only strip a single levitation buff.

This was not fixed until March 7, 2002.
Quote:
- All Levitation spells will now be stripped when entering a no-
levitation zone. There was a bug that caused the game to only strip the
first Levitation spell found
NPCs shouldn't be bound by spell casting distance rules.

This was not fixed until June 12, 2002.
Quote:
- NPCs are now bound by spell casting distance rules, meaning that an
NPC's spell will no longer connect from halfway across the zone
- NPCs now have a chance to be interrupted by normal combat when
casting newer spells
The /makeleader command was not implemented until July 24, 2002.
Quote:
/makeleader - The leader of the group can now reassign who the leader
of the group is by use of this command.
Players in PVP could be feared and charmed by other players until July 24, 2002.
Quote:
- It is no longer possible for PC's to fear other PC's at all on any
server. The same was also done for charm.


Oh, also...
Respawn timers had no variance in the classic era. plz fix

And we definitely can't forget about the missing food timers!
__________________
Green:
Rimurok 60 Ogre Shadowknight <Castle>
Nilwen 51 Ogre Druid <Castle>
Pygnomaniac 4 GnOgre Wizard <Castle>
Mirnimhirnsvirf 12 Cancermancer <Castle>
--------------------------------------------------------------
Green: ACTIVE
Blue: INACTIVE
Red: INACTIVE

Quarm is love Quarm is life
Reply With Quote
  #2  
Old 01-21-2025, 08:23 AM
Rygar Rygar is offline
Planar Protector

Rygar's Avatar

Join Date: Nov 2015
Location: Minnesota
Posts: 1,882
Default

Quote:
Originally Posted by CrazyPro [You must be logged in to view images. Log in or Register.]
Oh, also...
Respawn timers had no variance in the classic era. plz fix
Why do you start strong with posting evidence then provide nothing but wishful thinking for respawn timers?
Check out this backfire thread regarding classic variance:
https://www.project1999.com/forums/s...light=Variance

Pay particular attention to the section with even a non raid mob such as Nillipus, respawn variance was a thing in classic.

Also scout charisa respawn variance:
https://www.project1999.com/forums/s...ighlight=Scout
__________________
Wedar - Level 60 Grandmaster (Retired)
Reply With Quote
  #3  
Old 01-21-2025, 02:34 PM
CrazyPro CrazyPro is offline
Aviak

CrazyPro's Avatar

Join Date: Jan 2020
Location: Oggok
Posts: 87
Default

Quote:
Originally Posted by Rygar [You must be logged in to view images. Log in or Register.]
Why do you start strong with posting evidence then provide nothing but wishful thinking for respawn timers?[/url]
Was just ribbing. Probably should've put a /s there. Lemme go do that (If I can still edit the post. Edit: nope, I can't. Womp womp. But yeah, that was an attempt at sarcasm.)
__________________
Green:
Rimurok 60 Ogre Shadowknight <Castle>
Nilwen 51 Ogre Druid <Castle>
Pygnomaniac 4 GnOgre Wizard <Castle>
Mirnimhirnsvirf 12 Cancermancer <Castle>
--------------------------------------------------------------
Green: ACTIVE
Blue: INACTIVE
Red: INACTIVE

Quarm is love Quarm is life
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 06:35 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.