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  #21  
Old 06-17-2013, 10:20 PM
Nulak Nulak is offline
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Hi, if EQ wasnt own by SOE, some rich indie guy could just kickstarter this idea "hey EQ1 classic in HD" = 10 000 000 $ in a week...
  #22  
Old 06-18-2013, 03:24 AM
Treefall Treefall is offline
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Quote:
Originally Posted by Nulak [You must be logged in to view images. Log in or Register.]
Hi, if EQ wasnt own by SOE, some rich indie guy could just kickstarter this idea "hey EQ1 classic in HD" = 10 000 000 $ in a week...
There are a ton of kickstarter remakes/spiritual successors to games.

There is nothing stopping someone from making a near perfect clone with a knock-off name.
  #23  
Old 06-18-2013, 06:13 AM
Khaleesi Khaleesi is offline
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Quote:
Originally Posted by Razdeline [You must be logged in to view images. Log in or Register.]
I would like a Graphic's update, and here is one in the works for P99:
http://www.project1999.org/forums/sh...=28572&page=22

But a cutting edge engine that could "redesign" classic eq mechanics would be awesome. The game would have to FEEL the same.
And this as well :

http://www.project1999.org/forums/sh...ad.php?t=18950
Which leads to :
http://enbdev.com/enbseries/forum/vi...3498c0d#p28556

/sign the ENB thread!
  #24  
Old 06-18-2013, 06:30 AM
mtb tripper mtb tripper is offline
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I prefer the pixel graphics honestly
  #25  
Old 06-18-2013, 06:32 AM
t0lkien t0lkien is offline
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You can't touch EQ without a deal with Sony. The EMU's exist because Sony doesn't seem to care much about classic EQ, but technically they could force them to all shut down if they wanted to. So there's no way to Kickstart this.

Also, to make a complete new game from the ground up which is pretty much a thinly disguised copy of EQ firstly wouldn't work I don't think, is a massive undertaking because you have to regenerate all the code underlying the game, but also risks litigation anyway.

The only real way is to get the licence from Sony, and with EQN coming out I doubt they will be interested in touching it (splits the player base). But.... you never know [You must be logged in to view images. Log in or Register.]
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  #26  
Old 06-18-2013, 06:37 AM
mtb tripper mtb tripper is offline
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Might as well run naked through a cotton patch
  #27  
Old 06-18-2013, 07:45 AM
Nogdar Nogdar is offline
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If it's done right and the epic feeling is still there, I'd love to see a modern-graphics EQ classic, I'd play foshor.

Wait for EQ Next reveal before you code it all tho bro.. just to make sure [You must be logged in to view images. Log in or Register.]
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  #28  
Old 06-18-2013, 11:54 AM
beentheredonethat beentheredonethat is offline
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I always liked the old models the most. I don't know why, but the new ogres and trolls just don't look as cool as old models. EQ messed that one up.

Maybe modern graphics would make it better, I think it's hard to keep the simple world feeling to it though. I remember they did upgrade graphics in some expansion and it just didn't make sense.
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Last edited by beentheredonethat; 06-18-2013 at 11:58 AM..
  #29  
Old 06-18-2013, 12:15 PM
Arclyte Arclyte is offline
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Quote:
Originally Posted by myriverse [You must be logged in to view images. Log in or Register.]
That box art is cartoony.

And the Luclin models were more in line with what the box and concept art showed.
no
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  #30  
Old 06-18-2013, 12:26 PM
RevengeofGio RevengeofGio is offline
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I think the game would fail (sorry).

Too many classes are simply easy mechanically in the origial EQ. You'd have to update the lacking classes, remove penalities that don't make sense and buff certain classes.

Sorry anyone that would leave ranger as is and call it good game design is probably pretty high on the idiot meter.

"Lets make a class that really doesn't have a role!" .. Mediocre at a bunch of things and good at none.
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