#131
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The original poster is 110% incorrect.
Quite the opposite was the case at launch on live. Mages could actually summon up to 3 pets, and was Nerfed fairly quickly. 2-3wks after launch. Ultimately, one could pick the worse race for a mage, and that would be a human. IN the end.. his information about mages are very wrong. I played a mage, rogue and shm on live from launch as well. | ||
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#132
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Quote:
Nilbog is there anyway we can get a confirmation on this? On the pet post level 20 thing? Also on the pet not casting spells until late May? Thank you! Would suck mage groups running around with stun casting water pets at 4+ right off the bat. | |||
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#133
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Just watched a level 6 mage solo 3 mobs + 2 adds all at once in qeynos hills outside blackburrow. 3 gnolls, gnoll hunter, and putrid skellie. I am a level 9 monk struggling to solo blue cons. This is green beta btw.
Mage groups are gonna steamroll. | ||
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#134
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Quote:
You won't see a 30+ mage doing that, that's for sure. Maybe not even a 20+. | |||
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#135
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Clasically, mage pets would run from red con mobs (red con to the *pet*) until 1-2 months post launch. Not sure that's a brokenness the staff are interested in replicating though so I haven't reported it.
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#136
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highEst gReEN bEta PlayER is a LvL 25 MagE ATM (BeTA iS 15hrs old? [x10] XP ratE)
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#137
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I've made a bug thread with compiled evidence for mage pets being research-only after 20th level until the May 1999 era.
https://www.project1999.com/forums/s...d.php?t=336142 | ||
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#138
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I just want to know which, if any changes will be accepted, so I can decide whether to avoid mage like the plague or not lol. Kind of sucks since I had my heart set on maining one, but I don't want to play a gimped class with an uncertain future.
__________________
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#139
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Quote:
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#140
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Try harder, I don't think its happening.
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