#1
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Shaman Epic Spear of Fate (What happened here?)
Current stats on Blue, not sure how this happened.
12/24 Dmg bonus 11 Effect Curse of the Spirits (Combat) Str +10 dex +10 Sta +15 HP +30 MANA +30 SV Fire +10 SV DISEASE +10 SV COLD +10 SV MAGIC +10 SV POISON +10 WT:1.0 Size Medium Class SHM RACE Bar TRL OGR IKS The Real Stats are below Source: http://everquest.allakhazam.com/db/item.html?item=748 MAGIC ITEM LORE ITEM NO TRADE PLACEABLE Slot: PRIMARY Charges: Unlimited Skill: Piercing Atk Delay: 30 DMG: 20 Dmg Bonus: 23 This item is placeable in yards and houses. STR: +10 DEX: +10 STA: +10 WIS: +20 HP: +30 MANA: +70 SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10 Effect: Curse of the Spirits (Must Equip, Casting Time: 9.0) at Level 50 WT: 1.0 Size: MEDIUM Class: SHM Race: BAR TRL OGR IKS VAH FRG Slot 1, Type 4 (Weapon: General) should be 20/30 Should have 20 wis not 15 Should have 9 second cast time not combat Should have 70 mana not 30 | ||
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#2
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#3
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#4
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So does this mean 2 months after launch of epics your going to fall inline with the changes made in November of 2000? Epics launched in September and significant changes where made that November. See below:
Date: SEPTEMBER 19, 2000 We are pleased to announce that we have implemented new "Fiery Avenger" style quests for every class in the game (including paladins). The ultimate reward for each quest boasts a custom model with unique particle effects. We think that you will be pleased. Source: http://www.tski.co.jp/baldio/patch/20000919.html Change Patch Date: NOVEMBER 15, 2000 Spell Changes: Pixie Strike: Made it less resistible by reducing the secondary resist. Song of Twilight: Increased duration. Made less resistible by removing the secondary resist. Allowed it to be cast at any time of day. Fixed the effect on the Necromancer Epic Quest Item. The effect was checking resist on each tick instead of running full course. Increased the duration of the effect on the Enchanter Epic Quest Item. Fixed the 'Modulating Rod' so that it can be used by the appropriate races. Fixed the Lost Staff of the Scorned. Maniacal Strength will now correctly overwrite the level 49 Strength spell. The Death Pact and Divine Intervention spells will now stack appropriately with other spells that have similar effects. Modified the 'Jonathan's' line of songs to remove the 'skin' effect in order to allow bards to use them more effectively in combat. In addition, we made them 'Self Only' spells rather than 'Single Target' spells in order to allow bards to remain in combat while singing them. General Fixes/Changes: Fixed a bug that caused an NPC on 'Sister's Isle' to attack people who were fighting pirates. Removed Paladins as an authorized class for piercing weapons in game since they do not have the piercing skill. The 'Belt of the River' quest should now work correctly. Fixed all known problems with the class-specific epic quests. Implemented some new race-specific quests for Iksar. Positively modified most Epic Quest Items. Please check your items to see your changes. Note: Not all changes will be evident by looking at the item. Fixed the NPC bosses in the Plane of Sky that were not dropping the correct loot. Your bread tin will now be returned when baking bread. Fixed the Wellford Fargin keyword problem in Firiona Vie. Made the 'Gravebinder' a magic weapon. Repaired the Forager Bag. It was causing people to lose weight when placing items in the bag. It is supposed to have a weight reduction component, but was not supposed to cause weight loss. Taunt: Increased effectiveness above level 50. Previously, creatures above level 50 could not be taunted by means of the taunt skill. Now, most creatures below the character's level can now be successfully taunted. As a note, the chance to taunt a creature above 50th level is smaller than that of a creature below 50th. Source: http://www.tski.co.jp/baldio/patch/20001115.html Would be alot less work to just put in the final version of each Epic I would think. Btw Nilbog Im very happy with how you and your team are moving along with implementations no issue there at all. Just trying to keep it real here. Thanks for Epics it's another part of the game that has added something for us to do. Also if IRC the warrior Epic didnt have a hate modifier to it in its original form. Is this also being added for the secondary epic patch if thats infact the route your taking with the updates? | ||
Last edited by Gmal; 01-04-2012 at 10:13 AM..
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#5
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A) It's correct
B) If other things are incorrect, you make legitimate bug posts about them. One content item is not the hostage of another. | ||
Last edited by Uthgaard; 01-04-2012 at 01:46 PM..
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#6
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Guess we'll just have to get really good at switching out weapons during combat for a couple months until the epic improvements come. Wonder why such a strict adherence to following the classic progression in some cases, and not others?
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#7
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Because having to weapon swap is not as game breaking as 50 people hooping down a dragon in under 30 seconds?
Do the butthurts seriously have to try and use that argument EVERY time? | ||
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#8
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Quote:
__________________
Sabbath
60 Warlord <The Mystical Order> ____________________________________________ HONEY IM HOME!!!! | |||
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#9
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Then manage your expectations. This forum is for bugs and things of a factual nature. Stop shitting up every damned thread with your opinions on implementation.
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#10
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Quote:
__________________
Sabbath
60 Warlord <The Mystical Order> ____________________________________________ HONEY IM HOME!!!! | |||
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