#1
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Lesser used MNK discs
Just had some questions about our 3 ability enhancers and Hunded Hads.
First off, I've heard that thunderkick is still broken here, while others say it works. Any input? Also, a Monkly Business post from early 2002 (http://www.monkly-business.net/forum...ead.php?t=8830) says that Silentfist has a chance to make Dragon Punch/Tail Rake stun the target, while Ashenhand alledgedly is supposed to do stupid damage, and under the right conditions, can wombo a target. Is this true here? If so, under what conditions can Ashenhand wombo a target? Finally, that post also says that thew haste from Hundred Hands is not supposed to count toward the haste cap like it does here. I know many consider hh to be broken (for this reason?) Are there any plans to fix it? I'm the guy who tries to find a purpose for everything, and it seems thses discs were intended to have SOME sort of purpose. Any co nstructive feedback would be great.
__________________
"Hush...Hush...Shut up, and let The Dorf speak."
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#2
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none of them work here
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#3
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Thunderkick works fine, the rest are broken/suck anyway
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#4
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Are some of these post Vellious? Or is it just sad that they don't work like they did in classic?
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#5
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they worked in classic, similar to how thefishyone describes them
but here they do basically nothing have seen plenty of thunderkicks for 1 damage to know dat shit's broken | ||
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#6
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You're putting way too much stock in sony/verant circa late 90s / early 00s
There was tons of shit that was straight up garbage/useless with no explanation | ||
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#7
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Inner flame and stone stance are basically the only 2 you should ever use
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#8
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Quote:
Melee discs really sucked until they got revamped to have real durations. Have a 1-attack disc on a long recharge is dumb as shit. Something like Trueshot or Defensive was a much more well defined disc. Melee should've gotten longer duration DPS discs and tanks should've gotten a defensive-light and deflection disc way earlier than they did.
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#9
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#10
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voiddance is better than whirlwind
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