#51
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I heard one was enarmoured with necros and monks (may have been 2 seperate devs but...) so they got lotsa lovin from the loot gods. In 2k (before I knew anything abput what made a class OP) i assumed it was just class envy.
Based on what i know about human nature now i believe Trexller is closer to the truth than a lie. | ||
#52
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Imagine you spends weeks trying to figure out to spawn the correct level 17 mob in lfay and you finally turn in your quest after many sleepless nights and you get an 8/26 spear with 2 agi
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#53
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pre-kunark/planar an 8 dmg piercer is pretty good
it's the best back stabber until planar stuff that's like saying imagine gearing up in plane of fear for many sleepless nights until ToV drops the whole game was designed with the intention of retaining monthly paying customers, of course everything is gonna take forever to accomplish, if you got everything done in a month then you aren't gonna keep paying the subscription this whole thread is a bad quest design | ||
#54
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#55
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im just gonna sit semi afk at EC tunnel w/ LFG tag up then complain no one groups | |||
#56
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I know people love the tunnel but originally, if i couldnt make it, quest it or loot it it was less attractive. I did buy things and was gifted stuff as well so its not like i was ssf or anything. But the questing/tradeskills (no matter how fucking useless) was what i was into.
No 3 week3 to lvl 50 for me! But as a woody druid i saw most of the game zones before my xp whore friends did. Headinf to zones before i could safely xp them was scarey/exciting to me. Snaring shit and kiting it for ages taught me how to sit on med ticks to perfection. Also quests were something d&d did badly. Quest text was awesome, no matter the reward. | ||
#57
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Duik actually plays EverQuest.
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#58
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i subbed for a long time and even played eq forevre practically and never once looted an 8 dmg piercer or paid dkp for it
u can beat the game with a 7 dmg peircer or a gloompoon and some fletched bows if ur keen anyway eq woulda retained more subs if they did a better job with the 1-60 content instead of just focusing on 60 content of a few zones, except SoE/verant had cut most of the staff after luclin except a few core ppl who got through pop and G-D and then it went down hill when they lost their core level designers to other things since they where too constrained at the studio. | ||
#59
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#60
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