#21
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Shamans are quite active on raids. I'm almost always doing something, unless we are waiting for some reason. Personally I like that. Getting the Malo/Slow landed in a quick manner can be the difference between a victory and a raid wipe. Same with healing, or removing Disease on a Vulak fight. Not all classes are as active/useful in raids, so that is something to be thankful for IMO.
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Shamwowi Wipesalot (60 SHM) | Bazgek Bonebreaker (60 SK) | Sznake Pliszken (52 MNK) | Laanfear (30 ENC)
Do you have questions about Shaman races? Read my guide: https://wiki.project1999.com/Shamwow...man_Race_Guide Want to see Shaman videos? Check out my youtube channel: https://www.youtube.com/channel/UCFU...zEFJVBIH3-jUog | |||
#22
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Shaman takes a lot of stuff before the class really comes into its own. Epic, Torpor (or fungi pre-60), Malo, maybe JBB though it isn't as integral, and you also need generally good gear. Meanwhile, enchanter requires next to nothing to be at its full potential, basically just an instant invis clicky that you can get for like 5k or camp at level 20.
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#23
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Shaman is super versatile, has some wonderfully thematic race/deity combos, lots of interesting gear options to pursue, but also none of the gear is really ‘mandatory’ to hit 60. It does well whether as a twink or as a self-found toon and can find a role in any group while being a fine soloer or support to lower level toons.
Once 60 the game doesn’t stop, and there are plenty of options to pursue (beyond raiding). The class is generally very forgiving, can be played active or passive, but equally can be really minmaxed and pushed to it’s limit. It has it’s own tradeskill line and several racial tradeskill options. The sheer versatility in play styles, philosophy, goals, etc gives it so much to offer almost any kind of player and can sate any mindset from the most humble to externalised egotist leads me to the conclusion it is the overall best all things considered, even if not quite the best at some/any specific thing. | ||
#24
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No. They are boring, expensive to gear, have a slow casting “good root”, no splitting method. Most the races come severe exp penalties.
They are highly specific and useful tools. I leveled and geared one to help friends. I find the cleric more fun with a bit of practice. Also generally they are harder to find and on raids they have a cumulative benefit that tapers much slower. | ||
#25
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The one thing about shaman is against melee, priest or weaker casters, a shaman has ultimate survivability. With malaise and paralyzing earth only being 200mana per mob, and torpor only being 200 mana - it’s pretty hard to die in most circumstances | |||
#26
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I think it's really hard to beat enchanters. Mandatory raid buffs for casters and melee (c2/gob/vog) versus good to have buffs like sta/fos, which while great to have, aren't my #1 need as a melee or cleric. I also think enchanters solo better and scale harder with a group because CC is so good.
I personally don't like playing enchanters, but I'll log them to beat up a really tough spawn or something like that. I think it's difficult to characterize a class without aggro manipulation tools as 'best all around'. | ||
#27
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I would consider Bard the best all around class as they can do a little of every single thing that other classes can just not as powerfully, they are the only class that can truly fill any role to an extent.
Shaman is best in game in certain situations like 1v1 soloing the toughest mobs in game. Slowing high end mobs, resist debuffing, and melee buffing. | ||
#28
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Shaman can heal, can take hits, they have a bit more interesting gear pathways. | |||
#29
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#30
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enchanter does it all, its by far the strongest class in the game | |||
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