Project 1999

Go Back   Project 1999 > Green Community > Green Server Chat

Reply
 
Thread Tools Display Modes
  #11  
Old 01-18-2023, 04:55 PM
loramin loramin is offline
Planar Protector

loramin's Avatar

Join Date: Jul 2013
Posts: 9,340
Default

Druids don't just have charm, they also have root. Both let you deal with multiple mobs at once very effectively.

Mages have ... as many root nets as they could tolerate farming before they got to the bear caves (and their earth pet root, which lasts about negative five seconds on average).

It's apples and oranges.
__________________

Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides
Anyone can improve the wiki! If you are new to the Blue server, you can improve the wiki to earn a "welcome package" of up to 2k+ platinum! Message me for details.
Reply With Quote
  #12  
Old 01-18-2023, 05:05 PM
Encroaching Death Encroaching Death is offline
Banned


Join Date: Sep 2022
Posts: 5,679
Default

Mages should be able to summon nets
Reply With Quote
  #13  
Old 01-18-2023, 05:13 PM
Ooloo Ooloo is offline
Banned


Join Date: May 2021
Posts: 4,027
Default

Quote:
Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
Druids don't just have charm, they also have root. Both let you deal with multiple mobs at once very effectively.

Mages have ... as many root nets as they could tolerate farming before they got to the bear caves (and their earth pet root, which lasts about negative five seconds on average).

It's apples and oranges.
Yeah plus druids can regen\patch heal themselves all day long when charms break early. The high level druid root (engorging) is a game changer compared to other roots too. 190 damage and 75 mana and really fast cast.. sometimes I just use it to finish mobs that are low.
Reply With Quote
  #14  
Old 01-18-2023, 05:15 PM
Raj Raj is offline
Sarnak

Raj's Avatar

Join Date: Jul 2018
Location: Mumbai
Posts: 248
Cool

Quote:
Originally Posted by Encroaching Death [You must be logged in to view images. Log in or Register.]
Mages should be able to summon nets
This would have made the most sense TBH. [You must be logged in to view images. Log in or Register.]

I can only guess someone high up in the dev team early on/throughout our Evercrack era somehow thought that Mage pets + CC would be overpowered somehow?
Reply With Quote
  #15  
Old 01-18-2023, 05:19 PM
strongNpretty strongNpretty is offline
Fire Giant

strongNpretty's Avatar

Join Date: Feb 2020
Location: Skatepark, WA
Posts: 846
Default

Frozen Tower
Reply With Quote
  #16  
Old 01-18-2023, 05:43 PM
loramin loramin is offline
Planar Protector

loramin's Avatar

Join Date: Jul 2013
Posts: 9,340
Default

Quote:
Originally Posted by Encroaching Death [You must be logged in to view images. Log in or Register.]
Mages should be able to summon nets
Amen.

Quote:
Originally Posted by Raj [You must be logged in to view images. Log in or Register.]
I can only guess someone high up in the dev team early on/throughout our Evercrack era somehow thought that Mage pets + CC would be overpowered somehow?
Trying to reason why classic was the way it was ... based purely on P99 ... can lead to false conclusions. It's like trying to wonder what Van Goh was thinking when he painted starry night ... by looking at a bad print of it on a t-shirt.

P99 is very good, but it isn't 100% classic. In classic, charmed pets (by either a Druid or an Enchanter) were far riskier, which made regular pets far better by comparison ... and of course, the Mage has the best of those. Because of that, and because live people had much worse gear on average (making all pets better by comparison), Mages weren't as bad of a class on live.

In fact, they were actually considered one of the best classes early on ... which likely resulted in their lack of root not being addressed, as well as a lack of upgrades and a prevalence of nerfs in general (at least until later expansions).
__________________

Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides
Anyone can improve the wiki! If you are new to the Blue server, you can improve the wiki to earn a "welcome package" of up to 2k+ platinum! Message me for details.
Last edited by loramin; 01-18-2023 at 06:00 PM..
Reply With Quote
  #17  
Old 01-18-2023, 06:13 PM
Tunabros Tunabros is offline
Banned


Join Date: May 2018
Location: California, United States
Posts: 3,375
Default

Siren's grotto temple seahorses is your answer

shit is fun as fuck on a druid

I use to sell loot rights on my green druid for the neriad shawl there

it's awesome sauce
Reply With Quote
  #18  
Old 01-18-2023, 07:50 PM
loramin loramin is offline
Planar Protector

loramin's Avatar

Join Date: Jul 2013
Posts: 9,340
Default

Quote:
Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
In classic, charmed pets (by either a Druid or an Enchanter) were far riskier, which made regular pets far better by comparison ... and of course, the Mage has the best of those.
I was just doing some classic research, and found this gem that basically said the above ... back in January 2001:

Quote:
Mages now have all the fun of having a moster pet with none of the drawbacks.(there pet waking up and trying to kill them) Please reduce post charm aggro to balance this.
And that's just one post in a 16-page thread that's full of Enchanters complaining about dying after charm breaks.
__________________

Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides
Anyone can improve the wiki! If you are new to the Blue server, you can improve the wiki to earn a "welcome package" of up to 2k+ platinum! Message me for details.
Reply With Quote
  #19  
Old 01-18-2023, 09:51 PM
magnetaress magnetaress is offline
Planar Protector

magnetaress's Avatar

Join Date: Feb 2020
Location: Inside of you.
Posts: 9,950
Default

Quote:
Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
I was just doing some classic research, and found this gem that basically said the above ... back in January 2001:



And that's just one post in a 16-page thread that's full of Enchanters complaining about dying after charm breaks.
First rule of enchanter club. There is no charm [You must be logged in to view images. Log in or Register.]
__________________
Apophis is closest to earth on 2029 April the 13th (a friday) lol
Reply With Quote
  #20  
Old 01-18-2023, 10:08 PM
Iumuno Iumuno is offline
Kobold

Iumuno's Avatar

Join Date: Oct 2013
Posts: 142
Default

Quote:
Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
Amen.



Trying to reason why classic was the way it was ... based purely on P99 ... can lead to false conclusions. It's like trying to wonder what Van Goh was thinking when he painted starry night ... by looking at a bad print of it on a t-shirt.

P99 is very good, but it isn't 100% classic. In classic, charmed pets (by either a Druid or an Enchanter) were far riskier, which made regular pets far better by comparison ... and of course, the Mage has the best of those. Because of that, and because live people had much worse gear on average (making all pets better by comparison), Mages weren't as bad of a class on live.

In fact, they were actually considered one of the best classes early on ... which likely resulted in their lack of root not being addressed, as well as a lack of upgrades and a prevalence of nerfs in general (at least until later expansions).
Well even back then their one compelling advantage, single target dps, was starting to seriously erode in the mid 50s. There were just too many classes in EQ. Magicians and wizards would have been better off merged into one, offsetting both classes glaring weaknesses.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 05:38 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.