#91
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#92
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Lol all the mads who rolled bad classes in here screeching
__________________
Hey CSR When Will PNP Rule 14 Be Enforced?
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#93
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https://project1999.com/forums/showt...=422762&page=2
This highlights some of what I am talking about | ||
#94
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#95
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I have specifically wanted every class to do something specific for their class in a raiding situation, except Shadow Knights. I haven't been able to figure out how to use them for anything unique; they have a lot of reasonably useful niches, but get eclipsed by monks/warriors/necros/paladins depending on what the niche is.
Paladins are the best tanks on trash clears and Kunark dragons due to Soulfire, Sanctification and snap aggro. They get a stacking +HP buff for maxing HP on characters that don't need max ATK. Rangers can track, DPS from outside AOE range, have access to the longest range bow shots for pulls, can harmony certain zones, have several +ATK buffs for the whole raid, and have the longest lasting bump disc plus snap aggro generation tools, they have ensnare for parking pacified charm break pets or stopping runners. Not having a ranger at a raid makes me sad, and I've never once said 'oh no, we have too many rangers'. Necromancers can DA trainout stuff, pet walk with a rogue to start pulls from KOS areas, emergency rez raids after wipes with FD, FD tag, park a pet and FD to allow KOS stuff to path back over them to do trainouts, pet track and twitch. Magicians can rampage tank anything indefinitely without support if they're set up with corpsed box of the voids, they can quad DA to train stuff around, they can pet track, CotH is critical enough people build bot armies just for that spell, Aegis of Ro is a stacking group wide +FR buff, they have the best damage shield for slot 1, they are tied for strongest resistable -Resist spell with Shamans so can help land Malosini on hard targets that may need a reslow, they do ok dps for fights where pets can be used, mod rods are huge for cleric chain mana, they can burst certain dragons like Gorenaire and Hoshkar that really need spell damage, summoned rings of flight can be used to invert gravity duel to gain elevation without a wall to climb, they can summon cancel magic staves for taggers, Muzzle of Mardu is a cheap dps boost for charmed pet fights. Treating them like the only thing they bring to the table is CotH or CotH and Mod Rods is a criminal underselling of the class's capabilities. Shadow knights, maybe. They do have the ability to do important things; they can FD tag, and tank trash or kunark dragons with snap aggro, or pet fd duel a rogue for pulls. But everything I have wanted them to do was better done by a paladin, warrior, necro or monk, so I think this might be the only class I haven't explicitly asked for someone to log onto, just used for roles where a specialist wasn't available.
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Jayya - 60 Rogue, Officer <Auld Lang Syne>
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#96
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#97
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< Knights Who Say Ni >
Qeynos questing and leveling (all quests nerfed) | Off the beaten path 24-40. | |||
#98
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SK relative uselessness in PvE is somewhat offset by the fact that they're indisputably S-tier in PvP.
They're really just a nightmare to deal with, and like all melees, they only get stronger with gear as the timeline progresses. They're jousting you with high damage 2H weapons, lifetapping you at range, dropping DoTs to gradually wear you down, can cast lev and both types of invis to chase you anywhere, can see invis, can FD so they don't care about fighting around mobs or deep inside dungeons. They also have shadow step (hugely underrated PvP spell) and a pet that both allow them to pull a lot of tricks the other melee classes can't. Oh, and that otherwise useless Harm Touch ability is suddenly extremely dangerous, especially vs. low HP casters. Just a godlike PvP class. Those who have only ever played on a Blue server will never appreciate the full power of the SK class. | ||
#99
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#100
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