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  #91  
Old 08-24-2023, 10:22 AM
Toxigen Toxigen is offline
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Originally Posted by zelld52 [You must be logged in to view images. Log in or Register.]
double HT charm pet in howling stones... clearing whole north wing with a duo in less than 20 minutes. feelsgood.jpg. wouldnt be able to duo it that fast with a cleric.


but hey what do we know? OP says Necro is bad class
This. Even starting off crutching on animation + summoned skeleton its pretty darn good. As soon as both kits are online there is no better duo in the game for XP.
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  #92  
Old 08-24-2023, 11:12 AM
Arvan Arvan is offline
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Lol all the mads who rolled bad classes in here screeching
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  #93  
Old 08-24-2023, 11:49 AM
Lampolo Lampolo is offline
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https://project1999.com/forums/showt...=422762&page=2

This highlights some of what I am talking about
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  #94  
Old 08-24-2023, 12:14 PM
Toxigen Toxigen is offline
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Originally Posted by Lampolo [You must be logged in to view images. Log in or Register.]
https://project1999.com/forums/showt...=422762&page=2

This highlights some of what I am talking about
yes we all know mages are useless and should only be used as coth bots and quad DA trainers
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  #95  
Old 08-24-2023, 12:50 PM
7thGate 7thGate is offline
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I have specifically wanted every class to do something specific for their class in a raiding situation, except Shadow Knights. I haven't been able to figure out how to use them for anything unique; they have a lot of reasonably useful niches, but get eclipsed by monks/warriors/necros/paladins depending on what the niche is.

Paladins are the best tanks on trash clears and Kunark dragons due to Soulfire, Sanctification and snap aggro. They get a stacking +HP buff for maxing HP on characters that don't need max ATK.

Rangers can track, DPS from outside AOE range, have access to the longest range bow shots for pulls, can harmony certain zones, have several +ATK buffs for the whole raid, and have the longest lasting bump disc plus snap aggro generation tools, they have ensnare for parking pacified charm break pets or stopping runners. Not having a ranger at a raid makes me sad, and I've never once said 'oh no, we have too many rangers'.

Necromancers can DA trainout stuff, pet walk with a rogue to start pulls from KOS areas, emergency rez raids after wipes with FD, FD tag, park a pet and FD to allow KOS stuff to path back over them to do trainouts, pet track and twitch.

Magicians can rampage tank anything indefinitely without support if they're set up with corpsed box of the voids, they can quad DA to train stuff around, they can pet track, CotH is critical enough people build bot armies just for that spell, Aegis of Ro is a stacking group wide +FR buff, they have the best damage shield for slot 1, they are tied for strongest resistable -Resist spell with Shamans so can help land Malosini on hard targets that may need a reslow, they do ok dps for fights where pets can be used, mod rods are huge for cleric chain mana, they can burst certain dragons like Gorenaire and Hoshkar that really need spell damage, summoned rings of flight can be used to invert gravity duel to gain elevation without a wall to climb, they can summon cancel magic staves for taggers, Muzzle of Mardu is a cheap dps boost for charmed pet fights. Treating them like the only thing they bring to the table is CotH or CotH and Mod Rods is a criminal underselling of the class's capabilities.

Shadow knights, maybe. They do have the ability to do important things; they can FD tag, and tank trash or kunark dragons with snap aggro, or pet fd duel a rogue for pulls. But everything I have wanted them to do was better done by a paladin, warrior, necro or monk, so I think this might be the only class I haven't explicitly asked for someone to log onto, just used for roles where a specialist wasn't available.
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  #96  
Old 08-24-2023, 01:09 PM
Toxigen Toxigen is offline
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Originally Posted by 7thGate [You must be logged in to view images. Log in or Register.]
I have specifically wanted every class to do something specific for their class in a raiding situation, except Shadow Knights. I haven't been able to figure out how to use them for anything unique; they have a lot of reasonably useful niches, but get eclipsed by monks/warriors/necros/paladins depending on what the niche is.

Paladins are the best tanks on trash clears and Kunark dragons due to Soulfire, Sanctification and snap aggro. They get a stacking +HP buff for maxing HP on characters that don't need max ATK.

Rangers can track, DPS from outside AOE range, have access to the longest range bow shots for pulls, can harmony certain zones, have several +ATK buffs for the whole raid, and have the longest lasting bump disc plus snap aggro generation tools, they have ensnare for parking pacified charm break pets or stopping runners. Not having a ranger at a raid makes me sad, and I've never once said 'oh no, we have too many rangers'.

Necromancers can DA trainout stuff, pet walk with a rogue to start pulls from KOS areas, emergency rez raids after wipes with FD, FD tag, park a pet and FD to allow KOS stuff to path back over them to do trainouts, pet track and twitch.

Magicians can rampage tank anything indefinitely without support if they're set up with corpsed box of the voids, they can quad DA to train stuff around, they can pet track, CotH is critical enough people build bot armies just for that spell, Aegis of Ro is a stacking group wide +FR buff, they have the best damage shield for slot 1, they are tied for strongest resistable -Resist spell with Shamans so can help land Malosini on hard targets that may need a reslow, they do ok dps for fights where pets can be used, mod rods are huge for cleric chain mana, they can burst certain dragons like Gorenaire and Hoshkar that really need spell damage, summoned rings of flight can be used to invert gravity duel to gain elevation without a wall to climb, they can summon cancel magic staves for taggers, Muzzle of Mardu is a cheap dps boost for charmed pet fights. Treating them like the only thing they bring to the table is CotH or CotH and Mod Rods is a criminal underselling of the class's capabilities.

Shadow knights, maybe. They do have the ability to do important things; they can FD tag, and tank trash or kunark dragons with snap aggro, or pet fd duel a rogue for pulls. But everything I have wanted them to do was better done by a paladin, warrior, necro or monk, so I think this might be the only class I haven't explicitly asked for someone to log onto, just used for roles where a specialist wasn't available.
Yeah only thing I could think of is snapping mobs off the kite in PoG.
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  #97  
Old 08-24-2023, 01:58 PM
Tann Tann is offline
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Originally Posted by 7thGate [You must be logged in to view images. Log in or Register.]
Magicians can rampage tank anything indefinitely without support if they're set up with corpsed box of the voids, they can quad DA to train stuff around, they can pet track, CotH is critical enough people build bot armies just for that spell, Aegis of Ro is a stacking group wide +FR buff, they have the best damage shield for slot 1, they are tied for strongest resistable -Resist spell with Shamans so can help land Malosini on hard targets that may need a reslow, they do ok dps for fights where pets can be used, mod rods are huge for cleric chain mana, they can burst certain dragons like Gorenaire and Hoshkar that really need spell damage, summoned rings of flight can be used to invert gravity duel to gain elevation without a wall to climb, they can summon cancel magic staves for taggers, Muzzle of Mardu is a cheap dps boost for charmed pet fights. Treating them like the only thing they bring to the table is CotH or CotH and Mod Rods is a criminal underselling of the class's capabilities.
This reads like a Magician call to arms or a rousing speech before battle, I'm all in, you have my.. floating turd with arms.
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  #98  
Old 08-24-2023, 02:21 PM
Vexenu Vexenu is offline
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SK relative uselessness in PvE is somewhat offset by the fact that they're indisputably S-tier in PvP.

They're really just a nightmare to deal with, and like all melees, they only get stronger with gear as the timeline progresses. They're jousting you with high damage 2H weapons, lifetapping you at range, dropping DoTs to gradually wear you down, can cast lev and both types of invis to chase you anywhere, can see invis, can FD so they don't care about fighting around mobs or deep inside dungeons. They also have shadow step (hugely underrated PvP spell) and a pet that both allow them to pull a lot of tricks the other melee classes can't. Oh, and that otherwise useless Harm Touch ability is suddenly extremely dangerous, especially vs. low HP casters. Just a godlike PvP class.

Those who have only ever played on a Blue server will never appreciate the full power of the SK class.
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  #99  
Old 08-24-2023, 02:39 PM
Toxigen Toxigen is offline
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Originally Posted by Vexenu [You must be logged in to view images. Log in or Register.]
SK relative uselessness in PvE is somewhat offset by the fact that they're indisputably S-tier in PvP.

They're really just a nightmare to deal with, and like all melees, they only get stronger with gear as the timeline progresses. They're jousting you with high damage 2H weapons, lifetapping you at range, dropping DoTs to gradually wear you down, can cast lev and both types of invis to chase you anywhere, can see invis, can FD so they don't care about fighting around mobs or deep inside dungeons. They also have shadow step (hugely underrated PvP spell) and a pet that both allow them to pull a lot of tricks the other melee classes can't. Oh, and that otherwise useless Harm Touch ability is suddenly extremely dangerous, especially vs. low HP casters. Just a godlike PvP class.

Those who have only ever played on a Blue server will never appreciate the full power of the SK class.
Yeah too bad EQ pvp is terrible.
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  #100  
Old 08-24-2023, 02:59 PM
Vexenu Vexenu is offline
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Originally Posted by Toxigen [You must be logged in to view images. Log in or Register.]
Yeah too bad EQ pvp is terrible.
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Originally Posted by Toxigen [You must be logged in to view images. Log in or Register.]
people that are scared of a 5% chance at pvp for 2 hours are massive pussies

hope this helps
Roll an SK on Quarm and experience 2 hours of bliss on 5% of quakes.

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