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  #1  
Old 08-18-2023, 03:25 PM
Lampolo Lampolo is offline
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Default Class Warnings for New Players

Magicians, Necromancers, Rangers, Shadow Knights, Paladins
These classes are the best at nothing and maybe underwhelming when compared to other classes late game.

Druid’s
Starting a druid to make platinum is a mistake. Earning platinum by porting other players around is underwhelming compared to other ways of making platinum including simply xping in dungeons.

Bard’s
Nobody wants a Bard’s unless they need a substitute enchanter, a kite or a seizure. Incredibly bad gameplay.
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  #2  
Old 08-18-2023, 03:36 PM
Ooloo Ooloo is offline
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Rangers are the best at tracking.

Also this is terrible advice. Every class in the game is fun, and no class is truly useless on a raid. Play whatever class\race combo you enjoy.

Min\maxers fetishize ogre warriors, for example, but I'd wager that basically no raid has ever been lost only because the warrior wasn't an ogre, all other factors being held equal.
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  #3  
Old 08-18-2023, 04:01 PM
Lune Lune is offline
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Quote:
Originally Posted by Lampolo [You must be logged in to view images. Log in or Register.]
Magicians, Necromancers, Rangers, Shadow Knights, Paladins
These classes are the best at nothing and maybe underwhelming when compared to other classes late game.

Druid’s
Starting a druid to make platinum is a mistake. Earning platinum by porting other players around is underwhelming compared to other ways of making platinum including simply xping in dungeons.

Bard’s
Nobody wants a Bard’s unless they need a substitute enchanter, a kite or a seizure. Incredibly bad gameplay.
Been a while since I've seen this many bad takes in one post. Maybe learn a bit more about the game before giving newbies advice.
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  #4  
Old 08-18-2023, 04:21 PM
Ennewi Ennewi is offline
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Quote:
Originally Posted by Lampolo [You must be logged in to view images. Log in or Register.]
Magicians, Necromancers, Rangers, Shadow Knights, Paladins
These classes are the best at nothing and maybe underwhelming when compared to other classes late game.
Magicians have CotH which makes repping group members easy and is required when needing to relocate an entire raid from one part of the zone to another. Along with Necromancers, they are the best class versus Phinny. If CotH races ever see the light of day again, they will once again be front and center for raids.

Necromancers are the best at preventing full wipes / reducing CR time, with feign death, coffins, and ee rez. They are also the best at providing mana on short notice.

Paladins and Shadow Knights are the best snap aggro tanks. This is not insignificant since VP is still a high priority for top guilds, as are Kunark dragons, which need to be burnt down.

Rangers have the best version of track and are ideal for bumping targets, Sev races, VS kills, etc. Harmony makes them the best pullers in outdoor dungeons.

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Originally Posted by Lampolo [You must be logged in to view images. Log in or Register.]
DruidÂ’s
Starting a druid to make platinum is a mistake. Earning platinum by porting other players around is underwhelming compared to other ways of making platinum including simply xping in dungeons.
Porting is a reliable, laid back way to make plat, especially if you don't raid, allowing you to rake in profits whenever it quakes. Camps are not always open, but players always need ports. And there's always the rare tip that far exceeds the average. Sometimes players are in a rush and need to get from point A to point B without any stops along the way, or they're just feeling generous and want to display their e-wealth.

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Originally Posted by Lampolo [You must be logged in to view images. Log in or Register.]
]BardÂ’s
Nobody wants a BardÂ’s unless they need a substitute enchanter, a kite or a seizure. Incredibly bad gameplay.
Bards offer the best regen in the game, esp with lute equipped. Their mana regen stacks with Enchanters' and, unlike clarity, it effects Necromancers. Their damage shields stack with others, as do their resist songs which are unmatched. With singing steel helm, they are the best pullers in a group setting.
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  #5  
Old 08-18-2023, 05:50 PM
Lampolo Lampolo is offline
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Originally Posted by Ooloo [You must be logged in to view images. Log in or Register.]
Rangers are the best at tracking.
Which equates to nothing and telling a noob it means something would be trolling.
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  #6  
Old 08-18-2023, 06:23 PM
Ennewi Ennewi is offline
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Originally Posted by Lampolo [You must be logged in to view images. Log in or Register.]
Which equates to nothing and telling a noob it means something would be trolling.
QM farming. Mob count verification in PoF before CT engage. Tracking TFA in ST, minis in ToV, list goes on.
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  #7  
Old 08-18-2023, 07:33 PM
Tann Tann is offline
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Quote:
Originally Posted by Lampolo [You must be logged in to view images. Log in or Register.]
Magicians, Necromancers, Rangers, Shadow Knights, Paladins
These classes are the best at nothing and maybe underwhelming when compared to other classes late game.

Druid’s
Starting a druid to make platinum is a mistake. Earning platinum by porting other players around is underwhelming compared to other ways of making platinum including simply xping in dungeons.

Bard’s
Nobody wants a Bard’s unless they need a substitute enchanter, a kite or a seizure. Incredibly bad gameplay.
This post is underwhelming, low effort, poo based hogwash
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  #8  
Old 08-18-2023, 07:37 PM
Lampolo Lampolo is offline
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Quote:
Originally Posted by Ennewi [You must be logged in to view images. Log in or Register.]
Magicians have CotH which makes repping group members easy and is required when needing to relocate an entire raid from one part of the zone to another. Along with Necromancers, they are the best class versus Phinny. If CotH races ever see the light of day again, they will once again be front and center for raids.
I struggled a little to put mage on that list but in the end you cant solo, duo or trio as well as other classes and your reduced to a coth guy in raids. I would be super bummed if I made a mage and did not know this.
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Originally Posted by Ennewi [You must be logged in to view images. Log in or Register.]
Necromancers are the best at preventing full wipes / reducing CR time, with feign death, coffins, and ee rez. They are also the best at providing mana on short notice.
Necros I think are arguably the most overrated class in the game. If I started a necro and didn’t know I would end up a casual soloing class and a twitch pump in raids I would be upset.
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Originally Posted by Ennewi [You must be logged in to view images. Log in or Register.]
Paladins and Shadow Knights are the best snap aggro tanks. This is not insignificant since VP is still a high priority for top guilds, as are Kunark dragons, which need to be burnt down.
Its been a long time since I raided VP but I do not remember pallies or sk’s tanking. Snap aggro equates to nothing. Warriors always use snap aggro clicks on raid targets anyway so not sure what your talking about.
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Originally Posted by Ennewi [You must be logged in to view images. Log in or Register.]
Rangers have the best version of track and are ideal for bumping targets, Sev races, VS kills, etc. Harmony makes them the best pullers in outdoor dungeons.
Everything a Ranger does best equals nothing. Everything impactful they do is done better by a different class.
Quote:
Originally Posted by Ennewi [You must be logged in to view images. Log in or Register.]
Porting is a reliable, laid back way to make plat, especially if you don't raid, allowing you to rake in profits whenever it quakes. Camps are not always open, but players always need ports. And there's always the rare tip that far exceeds the average. Sometimes players are in a rush and need to get from point A to point B without any stops along the way, or they're just feeling generous and want to display their e-wealth.
I’m not knocking druids. I think they are an underrated class. I disagree with the advice I often see about porting to make plat. This is horrible advice. You can make similar platinum xping in your 20’s with any class.
Quote:
Originally Posted by Ennewi [You must be logged in to view images. Log in or Register.]
Bards offer the best regen in the game, esp with lute equipped. Their mana regen stacks with Enchanters' and, unlike clarity, it effects Necromancers. Their damage shields stack with others, as do their resist songs which are unmatched. With singing steel helm, they are the best pullers in a group setting.
The best regen in the game equates to nothing. Their best attribute is the stacking of their songs which I’m not sure is worth replacing another class. I forgot to mention Bards are wanted for their resist song so I will concede to that. They are a shitty chanter if you need one. The hybrid penalty during most of game ruins them for XP. There is no need for any messing about when pulling for xp you just pace the mobs with the healers mana and there’s a million ways to split if needed.
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  #9  
Old 08-18-2023, 11:20 PM
Ennewi Ennewi is offline
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Quote:
Originally Posted by Lampolo [You must be logged in to view images. Log in or Register.]
I struggled a little to put mage on that list but in the end you cant solo, duo or trio as well as other classes and your reduced to a coth guy in raids. I would be super bummed if I made a mage and did not know this.
Mod rods in neat little rows behind the clerics is an art form. Also, their damage shields are very decent and should be more thought of as their DPS contribution rather than the tank's. Magicians should have received Highsun though, along with a few other spells allowing them to relocate targets, including themselves.


Quote:
Originally Posted by Lampolo [You must be logged in to view images. Log in or Register.]
Necros I think are arguably the most overrated class in the game. If I started a necro and didn’t know I would end up a casual soloing class and a twitch pump in raids I would be upset.
Pet walk, train out. DA engage. Skelly nuke pegasus island in PoS. Underrated heals that are often enough for the average group, plus some CC and undead charm if DPS is lacking.


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Originally Posted by Lampolo [You must be logged in to view images. Log in or Register.]
Its been a long time since I raided VP but I do not remember pallies or sk’s tanking. Snap aggro equates to nothing. Warriors always use snap aggro clicks on raid targets anyway so not sure what your talking about.
Few snap aggro clickies are useful nowadays, with the best option being rare/expensive. Snap aggro is crucial for certain fights.


Quote:
Originally Posted by Lampolo [You must be logged in to view images. Log in or Register.]
Everything a Ranger does best equals nothing. Everything impactful they do is done better by a different class.
Being #1 at eating DTs has to count for something. If ShowEQ was allowed, track would equal nothing. Still, only two classes have access to harmony, which is extremely useful when pulling hate minis. It's also just good all-around option for avoiding trains in zones like KC, MM, etc., allowing the group to pick and choose which mobs to kill as the train paths back.


Quote:
Originally Posted by Lampolo [You must be logged in to view images. Log in or Register.]
I’m not knocking druids. I think they are an underrated class. I disagree with the advice I often see about porting to make plat. This is horrible advice. You can make similar platinum xping in your 20’s with any class.
Casual, low effort alternative to making plat. Actively killing respawns versus tabbing in/out of game and casting spells to/from different zones with little to no risk of dying.
If a player is serious about making plat, there are more lucrative options but all require actively killing mobs. Agreed though, the class is underrated.

Quote:
Originally Posted by Lampolo [You must be logged in to view images. Log in or Register.]
The best regen in the game equates to nothing.
https://www.project1999.com/forums/s...d.php?t=390357

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Old 08-23-2021, 03:38 PM
Twochain Twochain is offline
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Bruicse bought a Salindrite dagger for 2? 3? million. I know pre nerf fungi staffs have gone for multiple million..

There's certain people out there who SHOULD have 10-20 million at least in the bank, if not at least that much value in BIS droppables across their accounts.
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PoH lute regens 50+ hp per tick for each party member; 300hp spread around every 6 seconds, assuming full group. Regen especially complements shaman canni / necromancer lich, and reduces the need for offheals from whichever priest class is in group.


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Originally Posted by Lampolo [You must be logged in to view images. Log in or Register.]
Their best attribute is the stacking of their songs which I’m not sure is worth replacing another class. I forgot to mention Bards are wanted for their resist song so I will concede to that.
Stacking songs also is beneficial, continuously acting as multiple junk buffs versus AE dispels.

255 magic resists and dragon roar still manages to land on party members. 255 fire resists and HoT dragons still melt the group with fire-based AEs. The benefits of resist songs are still noticeable enough most of the time, but reading through the old websites, likely much more reliable in classic.


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Originally Posted by Lampolo [You must be logged in to view images. Log in or Register.]
They are a shitty chanter if you need one.
Enchanter provides hard CC. Bard provides medium/soft CC. Bard with hard CC and long duration charm would be broken, just like Enchanter with unlimited mana, fastest movement speed, highest resists, AE snare, group DA, and staves with spell modifiers would be broken.


Quote:
Originally Posted by Lampolo [You must be logged in to view images. Log in or Register.]
The hybrid penalty during most of game ruins them for XP.
https://wiki.project1999.com/Experience

Race/Class Experience Modifiers
By Race:
Troll -20%
Iksar -20%
Ogre -15%

By Class:
Depending on where your server is at, these may or may not be present. On Red, Green and Blue class penalties have been removed.

Paladin / Shadowknight / Ranger / Bard -40%
Monk -20%
Wizard / Magician / Enchanter / Necromancer -10%

By Combination:
Exp modifiers are multiplied not added. E.g. Troll SK would be 1.4 (class) x 1.2 (race) = 1.68 or a 68% penalty.

IKS MNK = -44%
IKS NEC = -32%
IKS/TRL SHD = -68%
OGR SHD = -61%


Quote:
Originally Posted by Lampolo [You must be logged in to view images. Log in or Register.]
There is no need for any messing about when pulling for xp you just pace the mobs with the healers mana and there’s a million ways to split if needed.
Pacing by pulling singes/doubles wastes time since the puller has to run back and forth over and over. With one eye, much of that legwork is bypassed. In those cases, pacing is achieved with the Enchanter using AE mez and the Bard using AE snare/slow. Eye pulling ensures all of those mobs are claimed, untouchable by other groups in zone once the Enchanter has them mezzed.
Last edited by Ennewi; 08-18-2023 at 11:32 PM..
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  #10  
Old 08-19-2023, 12:42 AM
Sadre Spinegnawer Sadre Spinegnawer is offline
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Quote:
Originally Posted by Ooloo [You must be logged in to view images. Log in or Register.]
Rangers are the best at tracking.

Also this is terrible advice. Every class in the game is fun, and no class is truly useless on a raid. Play whatever class\race combo you enjoy.

Min\maxers fetishize ogre warriors, for example, but I'd wager that basically no raid has ever been lost only because the warrior wasn't an ogre, all other factors being held equal.
The problem is that running a guild using parses and min/max approaches to everything is .....

What is it? A blind custom? A logical approach to building unit intensity? Competition does breed intensity.

EQ2 raid scene at the high end turned the game into a UI for ACT. Gets tedious.

Now and again you can find a guild made up of a focused group who simply are spending some time doing the thing, and it's not all parses b/c they are an old group of gamers who know each other.

But the usual mechanism of guild formation involves min/maxing and demanding high value per player.

That's always been true, too. An insomniac will always be better than a normie.
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