#41
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#42
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@RobotGraveyard, thanks a bunch for posting that write up of the undead camp in the Hole! I might go check it out for a change of pace! I'll report back if I was able to successfully follow your instructions. Really helpful, thank you for taking the time to share.
Update on KC basement skeletons - I'm now 58.75, slow and steady as I wasn't able to make much progress the past month due to work and family commitments. However, the exp is pretty good depending on the breakdown of greens to blues. The main issue is finding the monsters available as they are often being pulled elsewhere. Sometimes I do struggle on the rare occasions when I can't get a POTG or Clarity as 1of the 2 types of skeleton spawns does have a bit more HP than my mana can handle and requires a lot of meddling while fighting in order to finish them off. Regardless, it continues to be a safe and solid spot to nuke some undead! | ||
Last edited by Tooboredtoquit; 05-01-2023 at 07:20 PM..
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#43
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I'd love to hear more about your experiences soloing Lower Guk on a cleric. I tried it at 50 and noped out after having trouble breaking the Ass/Sup room.
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All hail MacroTaunt!
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#44
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Just paci shit and if you get a crit fail, root everything and camp
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#45
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My update... I've hit 59 (0% in, lol). I died a bunch trying to get to and figure out the Hole crypt area. Going to try it again soon though. Otherwise it is back to KC basement and just trying to get the 3 spawns by myself during off hours.
For the Guk questions... Quote:
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Last edited by Tooboredtoquit; 08-19-2023 at 12:49 AM..
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#46
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Thanks for the tips, I'll have to try again soon.
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All hail MacroTaunt!
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#47
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Use pacify; you get 7 minutes.
-Mcoy | ||
#48
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Thank you, RobotGraveyard! I finally made it to the Crypt camp and have been fighting there a bit. Here's my take on both the camp and the crawl down through the Hole. Getting to the docks SUCKS nowadays when the zone is basically empty. The sheer number of monsters that I had to pacify my way past was overwhelming, especially as I wasn't too familiar with the spawns and pathing. There's an Elemental or a Golem around EVERY F'N CORNER. Seriously, every single one. Line of sight cheesiness is required for any and all blind spots and entryways. Take it slow. Wait a cycle to see if other monsters also route past too, because they definitely do. Without a Donal's Bracer, which I didn't have, this is straight up not a good time because there is just SO DAMN MUCH to pacify. I have 2550 mana and I got stuck a few times on low mana and was cornered in shitty spots. Was it kind of cool sitting around a bunch of rooted and pacified stuff juggling crowd control and meditating for 20 minutes? No, no it wasn't. Does it suck to camp out and then log back in and get nearly wrecked? Yes, yes, it does. Level 59, 190 CHA. I got very few resists even on Golems. The times I had to camp and reset were where I missed a pacify on a monster and got jumped. My issues were mana constraints as even when going slow I would still miss monsters. Definitely a PITA, but I never felt in too much danger and it was neat to sneak past all those asshole monsters. For anyone reading this, there are so many damn monsters. Took me a second to figure out where to bind at the docks, but it's out in the water around the wall and is totally safe. From there, it does feel pretty badass to drop down and then slide into the Undead Tower area. I could actually see the golem pathing out before I slide off the edge, so I just IVU'd, fell in, and then ran through the Crypt all in one shot. The hallway by the Fallen Erudite camp in the Crypt is safe. I personally AFK'd for extended periods of time and had no issues. The initial break of the camp is annoying as you have to IVU 3x, line of sight the skeletons, and pacify them before pulling out. The spawn time is long enough though that once the camp is broken you don't need to do it again as long as you're active. Relatively easy 3 pulls and similar to the KC Basement monsters. I never have had the mana to go in the back to pull the 4th Fallen Erudite. The Ghost of Glohnor can get fucked. Resists pacify frequently, the fight takes forever with my mana pool, and root breaks ALL THE TIME. This guy really ruins the flow of an otherwise decent camp. Regarding the Fallen Erudites themselves, the majority are green at 59 and the estimate given earlier in the thread of 4 kills per 1% at level 59 seems accurate. The HP on the wiki is not accurate for these monsters as it states 5,000 health, but they take 8 casts of Exile Undead plus 1 cast of Turning of the Unnatural. I would estimate they have ~6,100 HP. They also seem to drop root on nukes frequently compared to my experience with the KC basement monsters, but that could be variance and not accurate. Regardless, between the work to break the camp, keep it down, and maybe dealing with that Ghost asshole, it's challenging at 2550 mana. I found KC basement to be easier, more convenient, and better loot. The experience between the two camps seems to be the same. Despite that, I'll fight here in this deathtrap for a while as I like the vibe better and the KC basement monsters were more often camped. RobotGraveyard was correct though in that once you're down here it's pretty safe and laid back. I'll update again as I get more time down in the Crypt. | |||
Last edited by Tooboredtoquit; 09-01-2023 at 01:06 PM..
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#49
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Paci is prob overkill most of the time if you’re trying to just crawl go with calm to save mana if you don’t need paci duration. But yea best to just get bracer.
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#50
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