#21
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And getting the lev cloak is not "hard". it was never intended to be hard but something of an anomaly. It's not like you need to kill some raid mob or a hard mob to get it. It is "time consuming" which to my point, keeps the person paying that fee. And I do not think they thought levitate was a big of a deal that it really is, especially in pvp. Many items in this game are not hard to get, they are time consumers. My other issue is that the cloak is not "hard" to get. | |||
#22
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Also if the devs didn't realize the value of a levitate clicky at the time, why would they make quillmane so rare as to keep people playing and paying? The only reason there was a monthly subscription fee is because it costs money to keep the servers running, especially on 1999 technology and infrastructure. And sure they are trying to make money. Videogames are a business, but that doesn't mean that every creative decision must be related to making more money. | |||
#23
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#24
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i want to believe that in like 1997 a creative decision had weight over a profit strategy
but watching all the major game devs in the 2000s+ every studio has followed this model, before even the first line of code is written: "We need to make Money!" "how?" "We'll produce video games, and we want to make X million off each game" *Devs hit Y million in development costs* "OK we're almost out of money so we're launching the game after 6 hours of alpha testing, and all the unfinished content and major bug fixes will be released as $$ DLC" "Wheres my $60 dollars today, and $25 in 4 months bitches?" | ||
#25
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It's a stupid way to think about it. Every single videogame that has ever been made that you've ever heard of was made, ostensibly, to make money. Like obviously.
That doesn't mean that when they drew the froglok skin or decided on the names of the various gods or whatever they were calculating exactly which names and which graphics would make the most money. Likewise, there's no logical reason to automatically assume that making a highly desireable item rare was only done to make money. Everquest was like the 3rd mmo ever made. If you want to talk about mmo's being optimized to make money, *modern* mmo's definitely fit that bill. But in 1999 it was still very much a punk rock hodgepodge of wide-eyed developers and people like smedley funding their passion project, and they just kind of fell ass-backward into success. And quillmane was in from day 1, so I really doubt it was some money making scheme. All of this is kind of moot anyway because p99 is free for us to play, thank god. All credit to the p99 staff for that. | ||
#26
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Sure, Quill was rare, but lvl appropriate adventurers in SK most likely aided epic mages hunting the cloak.
Eg killing placeholders unbeknowingly (I certainly was one of those adventurers) and not specifically looking for the pointy headed horsie. I recently saw the interview with the eq dev regarding Quill. Didnt really take particular notice though, but Idid recall him saying many unintended things stayed in game because time restraints. Also unfinished quests by him and others littered the db. Spent alot of time in SK, my game partner even snagged the cloak for her druid. Didnt even know of the epic mage thing. Our small guild had a lvl52 mage (about our highest lvl then) who dropped his fucking bundle when he heard we "wasted" it. We didnt even know about mq i dont think. So, maybe quillmane seems rarer now cuz the is no incidental adventurers hunting elephants, lion etc along with p99 devs maybe not knowing the real mechanic as well. | ||
#27
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If you are a mage and need the cloak, you just kill lv 5-10 mobs. It is just time consuming. It's not hard to kill the PH's. It's not a challenge. If I kill naggy and get the scale after getting a raid force together, I feel a sense of accomplishment. We managed to get 30 people and slay a dragon. If I kill a bunch of lv 5 mobs and get Quill to spawn and get the cloak, I feel like I just wasted a bunch of time killing PH's. | |||
#28
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They needed to make money and to do that they needed people to keep playing. If spawn timers on naggy were a day and not a week, and dropped every item on the table, people would gear up quicker and the carrot disappears. So they make shit super rare in order to get people to chase after the carrot. Now it might not have been 100% their intent, but I am sure part of it was to keep subs. | |||
#29
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Liz Woolley? You old battle-axe, how the hell are ya?!
__________________
go go go
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#30
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__________________
Beev - 60 Druid
Nucksn - 16 Monk | |||
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