#161
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Their toolkit is objectively top tier for a plate wearing tank. It is overpowered bordering on obscene. The only situation that favors the sk is when you legitimately and routinely need the tank to use FD - which frankly is not often.
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#162
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Like, are you kidding me? This is without question one of the strongest classes in the game. A good Paladin completely trivializes basically all groupable content, and turns what are typically the most dangerous areas in EQ (densely packed, caster heavy dungeons) into extremely safe environments for their group. There's simply no other class that is capable of carrying a group on his back like a Paladin can. SKs are kinda cool (great pullers, CoS is fun, etc...) but anyone who thinks they are even half the group tank a Paladin is... well, they're smoking something good. They're perfectly capable tanks in the sense that they can reliably hold agro, but beyond that the Paladin absolutely runs away with it in terms of the added utility and safety he brings to the group. | |||
#164
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Paladins were probably the weakest class pre-Velious. End game velious they are certainly improved, but nowhere near one of the strongest classes in game. Enchanters, clerics, monks, shamans are just in a league of their own. | |||
#165
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I would group with a paladin over an SK 100% of the time.
While they aren't the superheroes as described above,just having a tank that can act as backup heals is worth the small loss of DPS vs an SK with a pet. | ||
#166
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#167
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Flash of light is 12 mana Low level stun is 35 mana Low level root is 30 mana Lull is 10 mana and works fine in a lot of areas Playing a paladin *functionally* as a tank is actually pretty inexpensive mana wise. If I’m playing my paladin without clarity or PoTG in a faster tempo group I just roll into efficiency mode and keep my mana floating higher in the 70-85+ range to have some reserve for the “oh shit” moments. And yeah groups without enchanters typically are going to have more med time or spaced out and less complicated pulls. There’s plenty of time to pop a squat here and there to cover those super expensive level 1, 5, and 9 cleric spells. I mean … let’s not get carried away here [You must be logged in to view images. Log in or Register.]
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#168
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Although that reminds me, paladin/enchanter is a super fun duo | ||||
Last edited by Lune; 08-13-2023 at 02:57 AM..
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#169
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when i grp tank on my paladin i just root the mobs then stand super close and cheese agro, mana never an issue, or at least not usually. If i am puller & CC & tank, well sometimes mana can get iffy, but i have narandi crown so that helps.
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#170
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I would never want a warrior in my group if I could have any other tank in my group
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