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Originally Posted by Ciderpress
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They're not even magic! Everyone on povar wanted one so bad for some reason.
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There weren't many options for a low level upgrade; it was either buy something better from a vendor (people didn't have the money), or get a better drop from Crushbone throne room (highly contested), or Trumpy Irontoe quest (people didn't know about it). Thus the Minotaur Axe became the most achievable weapon in circulation up through the teens.
Quote:
Originally Posted by One Tin Soldier
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All this talk is why I'm looking forward to Monsters and Memories. I know it won't be the same as when we were all newbs back in the day but it's probably the closest we'll ever get.
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Eh, it's possible to do a lot more than what they're trying to do if the goal is to get closer to what very early EQ felt like, and make it even more engaging in some ways and more of a constant mystery.
But yeah, it won't ever be the exact same, since part of the awe-factor back then was being the first game of its genre. It literally felt like stepping into another world, into the fantasy novels we read and wanted to see brought to life. Maybe a very young kid these days would still get that same feeling with the right game, if you keep them away from other media beforehand. But even then, with the overall mechanics of an MMO now being more understood, and voice chat existing and videos and other info being put up online everywhere, the community as a whole won't ever play these games exactly like it was in the early days.
The NPC behaviors and quest/item drops need to keep changing for an MMO to prevent everything from becoming quickly "solved".