#231
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I play off-peak hours due to my career and family. I'm still struggling with getting mobs and inadvertently being KS'd, during those hours. So I can only imagine what it's like at the peak hours. My guess is that the vast majority of p99 players are in the midst of their careers, many with family or other RL obligations, which is very different than what our lives looked like when we were kids in 1999. So I have to imagine the thinning out is great for the majority of us. I
'm a huge fan of this project and the staff and trust their decision making here. As was stated in the post, they will monitor and adjust accordingly. I have to imagine that boxing both green and teal would be disallowed since this effort is for population control, but trust their judgement regardless. I'm looking forward to seeing how things play out. Big thanks to the staff for managing the situation and, well all that you guys do!
__________________
The great wave is coming. Praise be to Prexus!
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#232
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#233
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#235
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Glad for teal, 2.5k single box players on a single server is just too much. Hats off to the staff for gettin this turned around so quick!
__________________
Zaen - 21 Mage <Venerate>
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#236
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Excellent move -- thank you!
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#237
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Although never the greatest enthusiast of Project '99 after I learned about the great GM intervention and camping policies, I was still on the fence about green, even though all four of my characters had been rendered unplayable with its launch, but this knocked me right off of it.
It would be poor form for me to express shock and amazement, since I already did once before. I had no reason to expect anything more than this, and I would only be projecting my own hopes, expectations and vision of Project 1999 onto strangers on the Internet. It is probably unnecessary to say that, although I was momentarily surprised by the overcrowding as it were, and spent a few hours in examination of the circumstances, it did not cause me any great distress, being that there were obvious solutions to the difficulty, which was not a difficulty at all, for it was a rule of the game, and all players fell under it, namely reevaluation of my expectations, greater exploration and understanding of the world and a slightly more efficient restructuring of my methods. I see now that such things will be unnecessary. Everquest was once called the McDonald's of MMORPGs on Usenet. I admit it would not be my first choice of MMORPG, but all the older ones are gone or changed. If we are so passionate about it, why not try to surpass this appelation? Left untouched by staff and owners it could be an interesting game. But the wisest people on Usenet did not think much of it then, and it does not seem to me that it would be much better if more changes were made in that direction. One might argue that if the drive through lane were crowded, the customer might park his car and go inside instead. But alas I am only repeating twenty year old debates. | ||
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#238
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#239
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#240
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Thank you Rogean and staff
This is an excellent response to the situation on Green atm The only ones who could object are those who prefer bottlenecks and rate themselves compared to others' progression (in English, no life neckbeards playing in momma's basement) This will not result in a long term population split as some have decried, once the overpopulation problems have ceased the servers will merge. I have faith in the staff to judge this, I am sure that they have no motive to maintain multiple servers any longer than is necessary, that would just be extra work for them in the long run. | ||
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