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Dynamic server
Think of the various issues such as legacy items and see if this idea would solve them.
Dynamic Server: 1. Players can choose their starting era. 2. Players can also choose when to advance their era forward. 3. Each era is a separate population of players, items, available spells and content. 4. Players advance to the next era with all of their inventory items, gear, bank items, plat, skills, and faction standings. 5. Limit of 3 eras to minimize the population split. Pre-Kunark, Kunark, and Velious. 6. Historical progression events rolled into each era. E.g. Paineel, GoD, and Rubicite all available Pre-Kunark. 7. Item nerfs and drop removals do not occur in the same era, except Velious which it would have to be decided to nerf or not to nerf. There are so many implications of this. For example, entire guilds could plan out their own progression. Players who want to spend 10 years in Pre-Kunark could do so. Players who want to make alts, level them with buddies with no help from all their Velious bank could do so. And they could do it at their own pace as many times as they want. Players who just want more GoD's and Manastones could roll a new char and get them. This is a built to last solution IMO Given the population, I would merge green and blue and make it dynamic. On the technical side, it would look like 3 sets of zones, a single DB with unique names across all eras. chars would be flagged for their era and logon servers would send them to the appropriate zone server accordingly. Era advancements could be done on the website while logged out. These changes would require zero GM involvment. Names must be unique at char creation and could never not be unique. Era advancement could be a simple as updating the players ERA flag so that they are logged into the appropriate zone server. There would probably need to be 3 item tables in the DB. | ||
Last edited by Arkaan; 10-07-2024 at 04:02 PM..
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