#41
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All I want to know is, do I (would you) drop phat DKP for it on mage or not? Thanks!
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#42
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For the mana robe itself? I think it's a top tier item for Mages.
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Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | ||
#43
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I enjoyed getting to use my mathematical modeling skills, but I'm honestly not chomping at the bit to put a lot of more work into this topic; although I didn't expect to get much if any engagement, the complete lack of interest is a little discouraging. Your suggestion to look up shaman Canni threads is a great idea, but a brief search didn't find anything promising. If you want to find some of those calculation threads I'd take a look at them. Now that I've done all the work to come up with an answer, I think I can rewrite it in a way that's shorter and easier to follow. If I did that, would you be interested in reading that? | |||
#45
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1. I think COTH's cast per time instead of mana remaining per time is probably the more interesting way to model this. 2. We should probably graph two competing gear configurations on the same chart for easier comparison. At the time I had an LLM cook up thought 2 based on your code as a single page of html/js, but I never got back around to swapping it to thought 1. Code:
<!DOCTYPE html> <html> <body> <div> <label>Line 1: Starting Mana <input id="mana1" type="number" value="3500"></label> <label>Health to Burn <input id="health1" type="number" value="2000"></label> </div> <div> <label>Line 2: Starting Mana <input id="mana2" type="number" value="3200"></label> <label>Health to Burn <input id="health2" type="number" value="2300"></label> </div> <button onclick="drawChart()">Update Chart</button> <svg id="chart" width="600" height="400"></svg> <script> function mana(t, params = {}) { const { starting_mana = 3500, mana_burn = 50, robe_mana = 20, health_to_burn = 2000, health_burn = 60, health_regen = 29, robe_health = 60 } = params; const phase1_end = health_to_burn / (health_burn - health_regen); if (t < phase1_end) { return starting_mana - (mana_burn - robe_mana) * t; } const mana_spent_phase1 = (mana_burn - robe_mana) * health_to_burn / (health_burn - health_regen); const mana_spent_phase2 = (t - phase1_end) * (mana_burn - robe_mana * health_regen / robe_health); return starting_mana - mana_spent_phase1 - mana_spent_phase2; } function drawChart() { const svg = document.getElementById('chart'); const width = svg.getAttribute('width'); const height = svg.getAttribute('height'); const margin = 40; const chartWidth = width - 2 * margin; const chartHeight = height - 2 * margin; const tMax = 110; const manaMax = 3500; const params1 = { starting_mana: Number(document.getElementById('mana1').value), health_to_burn: Number(document.getElementById('health1').value) }; const params2 = { starting_mana: Number(document.getElementById('mana2').value), health_to_burn: Number(document.getElementById('health2').value) }; const points1 = Array.from({length: 100}, (_, i) => { const t = i * tMax / 99; return `${margin + t/tMax*chartWidth},${height - margin - mana(t, params1)/manaMax*chartHeight}`; }).join(' '); const points2 = Array.from({length: 100}, (_, i) => { const t = i * tMax / 99; return `${margin + t/tMax*chartWidth},${height - margin - mana(t, params2)/manaMax*chartHeight}`; }).join(' '); svg.innerHTML = ` <polyline points="${points1}" fill="none" stroke="blue" stroke-width="2" /> <polyline points="${points2}" fill="none" stroke="red" stroke-width="2" /> <line x1="${margin}" y1="${height-margin}" x2="${width-margin}" y2="${height-margin}" stroke="black" /> <line x1="${margin}" y1="${margin}" x2="${margin}" y2="${height-margin}" stroke="black" /> <text x="${width/2}" y="${height-10}" text-anchor="middle">Time</text> <text x="10" y="${height/2}" text-anchor="middle" transform="rotate(-90 10,${height/2})">Mana</text> `; } drawChart(); </script> </body> </html> | |||
#46
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Just to be honest, anything more and you'd probably lose me.
__________________
Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | |||||
#47
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#48
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I like your maths posts bcbrown, they are a little wordy, but I like them.
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#49
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Last edited by bcbrown; 09-11-2024 at 03:56 AM..
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#50
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I know the thread started with 12 sec cast time but 15 sec recast time, so using a mana robe with a 3 sec cast time is a perfect spacer between COTHs. I believe on the first page it was established that the damage done by that mana robe every 15 secs can be basically ignored in a variety of conditions.
Obviously the conversation has moved on from there, where are we at now? | ||
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