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Hit point vs. Mana point gearing on a Manna Robe Magician
So I've been wondering for some time how to best gear my magician in a Velious locked server. For raiding, for the few mage mains left, everyone acquires a Manna robe eventually. This is the only way to increase mana regen without the aid of others and it's also an extremely convenient way to reset the spell recast timer on Call of the Hero(CoTH). It has a 12 second cast time with a 15 second recast time, using a Manna robe with a 3 second cast time allows for perfect chain casting of CoTH without counting.
Once someone has a Manna robe, hit points are suddenly way more valuable for obvious reasons, so I began to wonder if gearing for hit points is preferable to mana points after a certain plateau is reached mana wise. My theory is that after 3500 mana, hit points are better even though the HP to MP ratio is 3 to 1. After reading a long thread with two nerdy folks arguing over how to calculate proc chance, DoT proc effectiveness, and overall DPS, I realized there was someone who might be able to help answer my question. He was kind enough to agree to help out provided I make the discussion public so here we go: Some references for those who are interested: https://wiki.project1999.com/Call_of_the_hero https://wiki.project1999.com/Manna_Robe A breakdown of how to use the Manna robe: https://wiki.project1999.com/Kurrat%...e#Kunark_Chase An essay I wrote last year on the topic (yes I am that nerdy!): https://wiki.project1999.com/Kurrat%...f_the_universe My HP/MP in my best gear and shield of the magi: 2053/3795 Manna Robe and HP gear and shield of the magi: 2030/3551
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Last edited by Balimon; 08-26-2024 at 11:27 PM..
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