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#1
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Eliminate MQ
MQ seems to be a huge bane on this server. You cannot for example even get Jboots because the same people are camping it over and over and keeping the list for themselves (do not even get me started on this AC list camp in OOT) People logging off for days then claiming they were on the list and harassing you in /tells for the next 30 min.
Can you just eliminate MQ for all items? It really becomes people just selling the MQ instead of actually putting the work in for the quest. . Not sure how there would even be an argument against this. I do not think the original devs meant for people to MQ as a way to hoard a camp/item | ||
#2
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neckbeards dominating camps and being brats about it is confirmed classic
in a multiplayer PVE game, other players are part of the environment | ||
#3
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After the first year of the game, the play-nice-policy dictated that people must TAKE TURNS at camps. Nobody owned any camp. Quote:
Regarding MQ'ing, loot rights isn't as valuable for trying to monopolize a camp. There isn't always someone available to buy the loot rights. MQ is completely lame in terms of the ideal of what questing should be, but I do somewhat support it, because the game should not have so many ridiculous timesinks; MQ potentially allows people to reduce those timesinks.
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#4
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I personally align more with the OP's views on the issue, but can sympathize with the other problems too. MQ isn't classic. The fact that they can be farmed for easy cash just makes it even less classic and people that are greedy will take advantage of it because they can. It's a human problem. The second part about loot rights is the same problem. It eliminates the need to form a party to get a rare piece of equipment for a single player and pimps it out to the nearest beardneck that has time to kill. I'd make the argument that although it makes the game easier, this game is not meant to be "easy". I'd also wager to argue that if MQ wasn't available, we would see far more heated arguments, but also much less arguments. It's a human problem, so fixing it will never be perfect, because all humans are born with err. EDIT: wanted to give my 2 cents on AC Camp as well. I've seen the early days of that camp and the later days of that camp. It's like night and day. During the early days, players would band together and help those that had trouble(clerics) killing AC. It was often a party-effort and was pretty fun. These days, AC is often camped by 2-3 individuals and all of their ALTS that are standing by ready to loot the ring. Hirem specifically told me in private messages that this is how he gets all his funds. Kills AC, brings in alts, stocks up on rings on corpses, whatever he needs to do. It's the mindset that's the problem. Saw quite a few people myself camping AC that were trying to get it their first time and tried to re-inspire that group-effort, but then comes in another Hirem type who doesn't want to talk, doesn't want help, doesn't want to do anything but have everyone else leave so they can "own" the camp forever. It's a people problem. The problem are the People who are skirting the PnP in order to accentuate their greed. | |||
Last edited by Rimitto; 07-14-2024 at 07:54 AM..
Reason: sharing AC experiences
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#6
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#7
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Neither of the classic rulesets have ever been reflected on p99. That's the problem. p99 has always instead had a worse rule, where people are allowed to own single spawns.
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#8
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Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | |||
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#10
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how many accounts is OP going to complain about MQs on?
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