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  #291  
Old 03-30-2024, 09:35 AM
One Tin Soldier One Tin Soldier is offline
Kobold


Join Date: Dec 2010
Posts: 149
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Hmm, sorry. My inner nerd broke completely loose for a while yesterday. I beat him up and gave him a wedgie and he slunk back down into the basement of my mind.

Back to lurker mode.
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  #292  
Old 03-30-2024, 05:32 PM
spoil spoil is offline
Sarnak


Join Date: Feb 2021
Posts: 276
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Enchanters are 'overpowered' yet I see a lot more solo necromancers and shamans than solo enchanters. I think enchanter is properly powered if a lot of players avoid the class because it's challenging with little margin for error.

Knowing how gamers operate, any truly overpowered class would be ubiquitous, like mages on Quarm. When the ability to press "/pet attack" makes you the most sought after class for groups, that's overpowered.
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  #293  
Old 03-31-2024, 10:57 AM
magnetaress magnetaress is offline
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Join Date: Feb 2020
Location: Inside of you.
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Playing a mage on Quarm is like doin time for ur pixels. G-d bless.
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  #294  
Old 03-31-2024, 04:30 PM
Iron Chob Iron Chob is offline
Skeleton


Join Date: Oct 2021
Posts: 19
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Quote:
Originally Posted by Zukan [You must be logged in to view images. Log in or Register.]
Hey sorry you weren't able to try it out yet, but there will be more open tests in the future so hopeflly you'll be able to join in on one of them. No dates set for those yet but keep an eye on the discord.

We were talking a lot about the enchanter in our last internal play test. There is concerns about charm by some internally also. We'll see where things land. We're still shuffling things around and trying to come up with good solutions for problem areas.

Feel free to continue sharing the 2 cents, we read comments. [You must be logged in to view images. Log in or Register.]
As regards to charm, perhaps one solution is to have a sliding scale of mana cost relative to the health bar of the target....if target is on full health, the charm will cost more than the remaining health of the target to be successful. Buffs on mobs could be allocated a "hitpoint" value, which thus adds to the difficulty of charming - this then ensures re-charming a previously charmed and buffed mob, even at low health, adds to the cost. It would also increase the difficulty of charming a fully enemy-buffed mob from a static start (spawn) point.

Magic resist and level of target relative to the caster similarly remain in play.

Another idea would be to have charm have an ongoing mana cost. Should the caster have zero mana remaining, the charm will automatically break.
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  #295  
Old 03-31-2024, 05:46 PM
spoil spoil is offline
Sarnak


Join Date: Feb 2021
Posts: 276
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Quote:
Originally Posted by magnetaress [You must be logged in to view images. Log in or Register.]
Playing a mage on Quarm is like doin time for ur pixels. G-d bless.
It's exactly like picking the strongest class that takes the least amount of effort. That combination is what makes it overpowered. People can talk about enchanters all they want, player behavior reveals what they actually perceive to be optimal strategies. There are very good reasons that people choose not to play enchanter, we all know this.
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  #296  
Old 04-02-2024, 09:10 PM
enjchanter enjchanter is offline
Planar Protector

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Join Date: Mar 2016
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Yeah cuz their monitors are turned off and they're dual wielding left hands
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Eberron 60 Erudite Enchanter
Enjamin 60 Erudite Cleric
Yxarus 60 Iksar Warrior Retired
Fauvana 60 Erudite Necromancer
Erjav 60 Human Bard
Enjamini 60 Human Magician
Deepwalter 60 Erudite Paladin
Seliel 60 Human Rogue
Enjoii 54 Dark Elf Warrior
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  #297  
Old 04-20-2024, 10:56 PM
Zukan Zukan is offline
Kobold

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Here's a cool video someone put together which is a great over view of the project.

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  #298  
Old 04-22-2024, 09:38 AM
Tormac Tormac is offline
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Join Date: Dec 2013
Posts: 23
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Thanks for the update Zukan.
January 2026 cannot get here soon enough.
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