#11
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I hope you meant it. | |||
#12
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They're not even magic! Everyone on povar wanted one so bad for some reason.
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#13
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#14
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Gorgen (Blue) - Agnostic Troll Warrior of the XXXII Dung | |||
#15
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True didn't think of that!
Heh it's funny to just think back on how naive I was about the game. I remember thinking that really expensive statless fine steel armor you can buy from vendors was the end goal of any warrior. I was like wow I can look like the guild trainer in halas, cool! Derp. | ||
#16
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All this talk is why I'm looking forward to Monsters and Memories. I know it won't be the same as when we were all newbs back in the day but it's probably the closest we'll ever get. An EQ type game but with different zones, different items, different quests and different mobs.
It should at least be fun for few years before it becomes saturated with twinks and powerlevelers. Which I wouldn't necessarily have anything against but in a grouping game it does kind of ruin things when there is too much of that going on. | ||
#17
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The interesting thing about that armour is the sell back ratio for it was pretty good, so really a 500pp bp is just 50pp with 450pp refundable deposit (something like that).
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Gorgen (Blue) - Agnostic Troll Warrior of the XXXII Dung | ||
#18
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But yeah, it won't ever be the exact same, since part of the awe-factor back then was being the first game of its genre. It literally felt like stepping into another world, into the fantasy novels we read and wanted to see brought to life. Maybe a very young kid these days would still get that same feeling with the right game, if you keep them away from other media beforehand. But even then, with the overall mechanics of an MMO now being more understood, and voice chat existing and videos and other info being put up online everywhere, the community as a whole won't ever play these games exactly like it was in the early days. The NPC behaviors and quest/item drops need to keep changing for an MMO to prevent everything from becoming quickly "solved".
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#19
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#20
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