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#201
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![]() bump, loving how this is going.
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#204
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![]() Hey guys here's some of the take aways from the internal friends and family stress tests we did over the weekend, as we prepare for the public alpha which will hopefully be a lot more people. [You must be logged in to view images. Log in or Register.] Theres a bunch of techno-bable that goes over my head but the short of it is our tests were really successful! Things held up, and the stuff that had some issues we've got solutions or already have resolved.
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#205
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![]() Details on Public Test released this morning, here is aLovingRobot's post from our Discord
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#207
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![]() Awesome news
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#208
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![]() Still looking forward to this! Thx for the updates!
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Apophis is closest to earth on 2029 April the 13th (a friday) lol
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#209
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![]() March update just dropped! I recommend you check it on the site here because there more images and videoes than I will be posting here and this month has a bunch of cool character stuff so check it out.
[You must be logged in to view images. Log in or Register.] Hi all! We said last month that we were hoping to have a Public Stress Test by the end of March. After running through the feedback and issues from a recent Friends & Family Stress Test, we’ve decided to push the public test until the end of April (28-29th). We’ve posted more information about this in our Discord, so we hope you take the time to swing by and read the rest of the details. [You must be logged in to view images. Log in or Register.] Again, check our Discord for more info on the upcoming stress test. As I type this, over 800 people have expressed their interest in trying to smash our servers that weekend, so… well… it may end up being chaotic, but it’ll be a fun milestone either way. And until then, here’s some data we’ve pulled from our Friends & Family Testing. [You must be logged in to view images. Log in or Register.] And so… while the upcoming Stress Test has been a big focus for design and tech, we’ve also got plenty of other work done, and a ton of new art to look at. Enjoy! Character Art & Concepts This month we completely rebuilt the character texture loading system. Ali revamped the tech and the art team prepared new human male model and textures, and also transitioned a bunch of old textures to the new system. Also:
[You must be logged in to view images. Log in or Register.] A note from Goblin regarding the Concepts Above: “I wanted to include this to give context to our new armor system and how it affects concept art. Each gear slot has a maximum of 3 different colors we can apply to the piece of gear. It's enjoyable for me to problem solve what 3 colors gets allocated to what gear slot, but it also pushes some nice repetition, and complexity to the designs. Take for example the torso slot. It overlaps the shirt slot, so we essentially have 6 possible overlapping colors on that one area. This only gets more complex when mentioning shoulders and capes, which can share the shawl space. Zukan and Patrick (vgfx) were incredibly prolific in their desire to simplify the system we had - and this revealed a manageable complexity to our armor system, while also offering more novelty in the designs.” [You must be logged in to view images. Log in or Register.] Audio & Animation
[You must be logged in to view images. Log in or Register.] Environment Art & Concepts Night Harbor
[You must be logged in to view images. Log in or Register.] Game Design Content
[You must be logged in to view images. Log in or Register.] Tech
[You must be logged in to view images. Log in or Register.] In Closing Last but not least: We’ve had the pleasure of adding another member to the team again this month! Brandon (“First” in Discord/game) will be supporting us on the design side of the house. First’s contributions during Friends & Family testing and subsequent discussions we had on topics like worldbuilding, lore, and design in general, made it a no brainer to ask if he’d be interested in working with us. We’ll get a bio up for him on the Team page soon. ~~~ Obviously, we’re going to be very focused on preparing for the stress test at the end of the month. You can follow that progress via our new Twitch category and the VODs we post on YouTube. Join the Discord and Mailing List if you haven’t already. ~~~ A massive thanks for being a part of the community!
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#210
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![]() Damnit these guys are doing a great job. Can’t wait to play.
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I like you guys, I really do.
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