#51
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If you played live you know that almost nobody was meditating during a mob encounter.
Shit's classic, deal with it. | ||
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#52
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He was stuck apologizing for trying to save mana to heal! Now that's classic. | |||
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#53
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Bazia sucks anyway disregard what he says.
I just get "this message is hidden because the person is on your ignore list" when he posts.
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#54
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Slightly off topic, but I can remember watching casters sit near the wall at the zone in for PoH not knowing any better. It was all slow motion before we were raped by ghouls.
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#55
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I'm confused. There seems to be some mixup between proximity aggro and sit aggro. It sounds like you guys finally fixed proximity aggro, but made it to sitting players only? All players nearby an engaged mob should be put on the aggro list via proximity aggro. See the fansy the bard thing.
Sitting did give you more aggro, like an aggro multiplier, but not something a disease cloud/flame lick or whatever couldn't take care of intially. You wouldn't sit on inc because a lot of the time the puller wouldn't have more than proximity aggro... so your sit proximity aggro would be higher than the puller's low aggro. Later in the fight I'm sure while you sat it was still just a multiplier of whatever aggro you had, until you stood again. | ||
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#56
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#57
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please explain how chain pulls were possible then when every caster was regenerating 10 mana per minute through standing. | ||||
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#58
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Tant Mieux Sorcerer of Anonymous
Raeus Paladin Vulpinus Velox Ranger | |||
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#59
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What a great test bed that was - talk about digging deep for samples. | |||
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#60
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I used to play a wizard on live, there were many times where I'd med/afk through pulls and not have to worry about anything hitting me on the pull. After the patch today it seems like if anyone pulls something anywhere near you it will attack you, I've had people fighting things near me and have them at around 80% life and I'd sit down and they would come over and hit me.
Pretty sure the sit aggro went a little over the top with the patch today.
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