#31
|
|||
|
The raid scene here is horrible. It's the worst I've seen on any emu. If you want to raid, find a different server.
| ||
|
#32
|
|||
|
I'm not trying to say I'm not willing to put in any effort to get raid mobs, but from the complaining I had heard it sounded like TMO had mains/alts logged out all over the place and within minutes of something spawning they'd send out a text message and log in the characters sitting at the mob and kill it. It's good to see that this apparently isn't the case.
__________________
| ||
|
#33
|
|||
|
The reason TMO will win every race in this current server setting is because their leadership uses "tracking" as currency, along with their DKP system. You almost have to put in time tracking if you want stuff.
This serves two purposes. First, it filters out applicants who either aren't dedicated or don't have the time to devote to constantly being available. Second, it means they almost always have someone at each spawn they're interested in killing. Combine these two, and you have a guild that has bunches of people who are always available and they almost always know exactly when things spawn. Until another guild is willing or able to get on that level, it'll be really difficult for anyone outside of TMO to see epics that require raid bosses without paying for them until the revamp patches go live some time after Velious. Even then, I expect greedy motherfuckers to camp epic stuff to sell MQs just like people do with the rogue and cleric epics now. | ||
|
#34
|
|||
|
yet its tmo fault we been stuck in kunark for 3 years?.
when kunark started tmo wasnt even in top raiders guild. the main factor of why TMO overcome and endure while other guilds have fallen is simple. flexibility. Tmo never stoped recruiting, something happened to IB and in the long run hurted them alot. tmo always had new players coming and going. there have been player raided for 6 months got some items and gone. TMO loot council has been a very very well done job in part of tmo . not just rewarding people who shit track alot but aswell people who put a effort in the guild . we like the term, we collect players no characters. and we give always a fair application to anyone in the server . TMO is not invincible we have lost mobs we have suffer bad luck and we have made some screw jobs. but in general we do a good job. the main adventage of tmo over other guilds is lpure and simple : longevity. 3 years of be cursed kunark have allowed us to have in general multiple well geared characters wich allow us to move faster. as the stinky war iksar say we dont popsock in the terms other guilds do something i understand is her way to figth us. yet we indeed have several people camped in places in advance of events such as trak not always this is fullfilled not always people bring their a game toon to it . | ||
|
#35
|
|||||
|
Quote:
__________________
Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
Quote:
| ||||
|
#36
|
||||
|
Quote:
| |||
|
#38
|
|||
|
Seeing this kind of crap makes me sad.
Maybe I should go back to World of Warcraft where LEET GUILDZ at least didn't get in the way of other people's ability to play. | ||
|
#39
|
||||
|
Quote:
__________________
| |||
|
#40
|
|||
|
Can anyone explain to me why rotations haven't been setup? If it is on a variance timer, give the guild two hours before it becomes free for all.
| ||
|
|
|