Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #31  
Old 08-24-2013, 06:51 PM
Galelor Galelor is offline
Kobold

Galelor's Avatar

Join Date: Oct 2011
Posts: 156
Default

The raid scene here is horrible. It's the worst I've seen on any emu. If you want to raid, find a different server.
  #32  
Old 08-24-2013, 07:03 PM
Naena Naena is offline
Scrawny Gnoll

Naena's Avatar

Join Date: Aug 2013
Posts: 27
Default

I'm not trying to say I'm not willing to put in any effort to get raid mobs, but from the complaining I had heard it sounded like TMO had mains/alts logged out all over the place and within minutes of something spawning they'd send out a text message and log in the characters sitting at the mob and kill it. It's good to see that this apparently isn't the case.
__________________
  #33  
Old 08-24-2013, 07:24 PM
Kiwaukee Kiwaukee is offline
Aviak


Join Date: Apr 2010
Posts: 51
Default

The reason TMO will win every race in this current server setting is because their leadership uses "tracking" as currency, along with their DKP system. You almost have to put in time tracking if you want stuff.

This serves two purposes. First, it filters out applicants who either aren't dedicated or don't have the time to devote to constantly being available. Second, it means they almost always have someone at each spawn they're interested in killing. Combine these two, and you have a guild that has bunches of people who are always available and they almost always know exactly when things spawn.

Until another guild is willing or able to get on that level, it'll be really difficult for anyone outside of TMO to see epics that require raid bosses without paying for them until the revamp patches go live some time after Velious.

Even then, I expect greedy motherfuckers to camp epic stuff to sell MQs just like people do with the rogue and cleric epics now.
  #34  
Old 08-24-2013, 07:41 PM
Arteker Arteker is offline
Fire Giant

Arteker's Avatar

Join Date: Apr 2010
Posts: 705
Default

yet its tmo fault we been stuck in kunark for 3 years?.

when kunark started tmo wasnt even in top raiders guild.

the main factor of why TMO overcome and endure while other guilds have fallen is simple.

flexibility.

Tmo never stoped recruiting, something happened to IB and in the long run hurted them alot.

tmo always had new players coming and going. there have been player raided for 6 months got some items and gone.

TMO loot council has been a very very well done job in part of tmo . not just rewarding people who shit track alot but aswell people who put a effort in the guild .

we like the term, we collect players no characters. and we give always a fair application to anyone in the server .

TMO is not invincible we have lost mobs we have suffer bad luck and we have made some screw jobs.

but in general we do a good job. the main adventage of tmo over other guilds is lpure and simple : longevity.

3 years of be cursed kunark have allowed us to have in general multiple well geared characters wich allow us to move faster.

as the stinky war iksar say we dont popsock in the terms other guilds do something i understand is her way to figth us.

yet we indeed have several people camped in places in advance of events such as trak not always this is fullfilled not always people bring their a game toon to it .
  #35  
Old 08-24-2013, 08:10 PM
Splorf22 Splorf22 is offline
Planar Protector


Join Date: Mar 2011
Posts: 3,237
Default

Quote:
Originally Posted by labmonkey42 [You must be logged in to view images. Log in or Register.]
THIS! EXACTLY THIS! I am so sick of all the fucking casuals crying all the time that TMO is the devil for having determination and organization.
I feel a lot of people incorrectly attribute this position to me. I don't hate TMO for having a bunch of people that are willing to spend 25 hours a week raiding/tracking. I hate the retarded variance system makes this necessary.
__________________
Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
Quote:
Originally Posted by Arteker
in words of anal fingers, just a filthy spaniard
  #36  
Old 08-24-2013, 08:16 PM
Arteker Arteker is offline
Fire Giant

Arteker's Avatar

Join Date: Apr 2010
Posts: 705
Default

Quote:
Originally Posted by Splorf22 [You must be logged in to view images. Log in or Register.]
I feel a lot of people incorrectly attribute this position to me. I don't hate TMO for having a bunch of people that are willing to spend 25 hours a week raiding/tracking. I hate the retarded variance system makes this necessary.
i guess they put it in game due to old experiences with euro guilds.
  #37  
Old 08-24-2013, 08:17 PM
Tecmos Deception Tecmos Deception is offline
Planar Protector

Tecmos Deception's Avatar

Join Date: Jun 2012
Posts: 5,785
Default

A-Team confirmed casual.

[You must be logged in to view images. Log in or Register.]
  #38  
Old 08-24-2013, 08:24 PM
Medowin Medowin is offline
Orc

Medowin's Avatar

Join Date: Sep 2011
Location: Irvine, CA
Posts: 46
Send a message via AIM to Medowin
Default

Seeing this kind of crap makes me sad.


Maybe I should go back to World of Warcraft where LEET GUILDZ at least didn't get in the way of other people's ability to play.
  #39  
Old 08-24-2013, 08:31 PM
ArumTP ArumTP is offline
Sarnak


Join Date: Feb 2012
Location: Cleveland
Posts: 402
Default

Quote:
Originally Posted by Splorf22 [You must be logged in to view images. Log in or Register.]
I feel a lot of people incorrectly attribute this position to me. I don't hate TMO for having a bunch of people that are willing to spend 25 hours a week raiding/tracking. I hate the retarded variance system makes this necessary.
^ Pretty much this. Those random server resets make it feel like live. You just couldn't get everything when everyone knew everything was going to spawn all at once. There was a need to prioritize. Stuff would slip though the cracks smaller guilds could get stuff.
__________________
Arum Cleric
Ticklebottom Warrior
Servilius Rogue
  #40  
Old 08-24-2013, 08:47 PM
Zhaige Zhaige is offline
Scrawny Gnoll


Join Date: Jul 2010
Posts: 28
Default

Can anyone explain to me why rotations haven't been setup? If it is on a variance timer, give the guild two hours before it becomes free for all.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 12:29 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.