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  #11  
Old 05-26-2023, 05:56 PM
trevellyan06 trevellyan06 is offline
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Thinking blue for server just for prices and more open camps, thoughts?
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  #12  
Old 05-26-2023, 06:21 PM
Toxigen Toxigen is offline
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Yeah blue is good for a static 4 man.
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ENC | MNK | WAR | ROG | CLR | DRU | SHM | NEC | PAL | BRD
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  #13  
Old 05-26-2023, 08:46 PM
Gustoo Gustoo is offline
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Iksar kunark only team

Shaman
Necro
Monk
Another necro
Or a warrior

And go through all the mysterious kunark zones, enjoying your homeland.
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  #14  
Old 05-26-2023, 10:03 PM
raengrey raengrey is offline
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Quote:
Originally Posted by trevellyan06 [You must be logged in to view images. Log in or Register.]
Thinking blue for server just for prices and more open camps, thoughts?
Just be aware that lowbie areas on blue these days are ghost towns. Sure, you’ll have your three buddies, but you may not find anyone else. Crushbone gets lonely if you’re the only ones there.
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  #15  
Old 05-27-2023, 10:42 AM
Snaggles Snaggles is online now
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You could pick any number of combinations and do just great. The hardest camps in the game might be a push for some combos or at least less efficient.

Besides just kill efficiency keep in mind what people actually want to play. Do you need someone to pick locks? If looking to do dungeon adventures or just want mobility options having a porter/evaccer is very handy.

An enchanter and cleric are a nice backbone to any group
A puller: Monk, SK, or an ambitious paladin, or ranger is great if outdoor zones
Another melee: Rogues and monks are always good. Or another of the above. Warriors are just fine for dps or tanking, just are less able to slot into the puller role.

Past level 55 a mage can Call of the Hero your melee out of a dungeon if they bind at the zone in. They are a solid group dps class too.

Really you can make anything work. I’d just make sure people are playing what they want to play. It will be more fun and usually people are compelled to get better at their class and role. If you need a lockpicker that might push someone into a rogue. If you value mobility to/out of the grind spot maybe even a druid.
Last edited by Snaggles; 05-27-2023 at 10:45 AM..
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  #16  
Old 05-27-2023, 11:09 AM
Lampolo Lampolo is offline
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Please for the love of McQuaid. The only answer here is clr, enc, war, mnk. DO NOT take pally or sk. You guys can pretty much 4man weak raid bosses if you take war. You gain nothing but med breaks from pally or sk in that 4man. The monk opens up some spots with the fd pulls so I think this is a no brainer if you guys just want the best 4man
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  #17  
Old 05-27-2023, 01:00 PM
Snaggles Snaggles is online now
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Quote:
Originally Posted by Lampolo [You must be logged in to view images. Log in or Register.]
Please for the love of McQuaid. The only answer here is clr, enc, war, mnk. DO NOT take pally or sk. You guys can pretty much 4man weak raid bosses if you take war. You gain nothing but med breaks from pally or sk in that 4man. The monk opens up some spots with the fd pulls so I think this is a no brainer if you guys just want the best 4man
What can you do with a single CH and warrior you can’t with a knight?
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  #18  
Old 05-27-2023, 03:01 PM
Lampolo Lampolo is offline
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Ixiblat, ragefire, royals, kith elves. I dunno everything
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  #19  
Old 05-27-2023, 04:26 PM
Snaggles Snaggles is online now
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Besides Queen and General V all those are knight’able with one CH. Most people kill queen with ench pets and one cleric plus a spot for general. Not saying instant chain cleric on General isn’t possible, just never healed for it.

Eventually the OP and his friends will likely have a few chars to rotate out.
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  #20  
Old 05-27-2023, 11:03 PM
vondion vondion is offline
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I'd say Enchanter, Cleric, Monk, and X, with X being very flexible.

But as was said earlier, with an Enchanter and Cleric core, you have a lot of options to bring whichever melee tank you want. Also, I think Enchanter and Shaman would be a fine core, too.
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