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  #11  
Old 02-21-2023, 07:58 AM
darkreap darkreap is offline
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Iirc this was a mechanic added to make root rotting and snare kiting more difficult. If a mob is engaged with a PC in melee range, or fleeing, the mob will take full damage (seems the mob must be engaged on melee). If not moving (no melee in range), or chasing a PC, they will take 1/2 or 3/4 dot damage.
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  #12  
Old 02-21-2023, 12:19 PM
loramin loramin is offline
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Quote:
Originally Posted by darkreap [You must be logged in to view images. Log in or Register.]
Iirc this was a mechanic added to make root rotting and snare kiting more difficult. If a mob is engaged with a PC in melee range, or fleeing, the mob will take full damage (seems the mob must be engaged on melee). If not moving (no melee in range), or chasing a PC, they will take 1/2 or 3/4 dot damage.
Pretty sure it's not a "mechanic", it's a bug. The mechanic that was added was that the mob has to stand still to get full DoT damage, but on live I never remember having to also engage the mob.
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  #13  
Old 02-21-2023, 06:42 PM
ithaqua ithaqua is offline
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It was added on live to discourage necros from solo kiting, 66% damage from dots while moving and 1 tick of added duration. Rooted and/or tanked mobs took full damage, the extra tick of damage was added as compensation for eventual pingpong aggro (the same or more damage if the mob moved for less then 3 ticks of dot duration)
The implementation here is bugged, mobs doesn’t always agree that they’re stationary when rooted. But they get convinced that they are when someone enters melee range.
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  #14  
Old 02-22-2023, 06:20 AM
Raj Raj is offline
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This is a pretty detrimental bug to several classes when they are dotting without a player or pet always in melee range and not aware of the bug and how to mitigate it!

Thank you friends for bringing up this important issue. [You must be logged in to view images. Log in or Register.]
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  #15  
Old 04-29-2023, 01:58 PM
Telin Telin is offline
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This should be fixed pending update after we rule out any secondary bugs from the fix.
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  #16  
Old 04-29-2023, 03:50 PM
loramin loramin is offline
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Quote:
Originally Posted by Telin [You must be logged in to view images. Log in or Register.]
This should be fixed pending update after we rule out any secondary bugs from the fix.
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  #17  
Old 05-09-2023, 07:24 AM
Degalian Degalian is offline
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You don't need to get wacked, just step aside a bit, so the mob needs to change direction and it should register that it is rooted-->give full dmg.
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  #18  
Old 05-21-2023, 11:10 PM
long.liam long.liam is offline
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I miss seeing the DoT dmg. Made root/rotting a little more interesting when you could actually see how much dmg the mob was taking ever tick.
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  #19  
Old 05-27-2023, 11:59 PM
Telin Telin is offline
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This is fixed, pending update.
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  #20  
Old 12-28-2023, 11:38 PM
sogundordor sogundordor is offline
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Quote:
Originally Posted by Telin [You must be logged in to view images. Log in or Register.]
This is fixed, pending update.
will it update soon?[You must be logged in to view images. Log in or Register.][You must be logged in to view images. Log in or Register.][You must be logged in to view images. Log in or Register.]
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