Project 1999

Go Back   Project 1999 > General Community > Off Topic

Reply
 
Thread Tools Display Modes
  #11  
Old 06-15-2022, 12:25 PM
Mblake1981 Mblake1981 is offline
Planar Protector

Mblake1981's Avatar

Join Date: Jan 2017
Location: Queen Ann
Posts: 4,071
Default

One thing I noticed in the tomb of last wyrmsbane was the straight-hallway corridors. Recall lower-guk, permafrost, Kedge Keep.. you have turnarounds, maze-like, confusion and frustrating for noobs, greens in this room and red who kill me in the next, ladders, drop-downs, areas to levitate across if you have the spell..

these are things original era EQ did amazingly well and were more or less scrubbed out with each passing year, this was tossed into over-drive during the Vista/X360/PS3 era to cater to player conveniences. Please reject all of that and embrace EQ, embrace computers and the weird and interesting things that can be done with this era of "low-poly".

Example: Falling from giant chain-linked islands in Plane of Sky.. edit: you can get to the invisible stairway in City of Mist by doing a levitating trick that isn't straight-forward.. it's hidden, round-about, obtuse, aggravating af at times. If the game, at least on occasion, doesn't make you want to slam your keyboard against the wall then you are using really weak-sauce. How can a player tell when he has "got good" if the game is weak overall?

Quote:
This is a game of skill, like Prince of Persia
__________________
Last edited by Mblake1981; 06-15-2022 at 12:44 PM..
Reply With Quote
  #12  
Old 06-15-2022, 02:12 PM
Zukan Zukan is offline
Kobold

Zukan's Avatar

Join Date: Jul 2010
Posts: 175
Default

Quote:
Originally Posted by Mblake1981 [You must be logged in to view images. Log in or Register.]
One thing I noticed in the tomb of last wyrmsbane was the straight-hallway corridors. Recall lower-guk, permafrost, Kedge Keep.. you have turnarounds, maze-like, confusion and frustrating for noobs, greens in this room and red who kill me in the next, ladders, drop-downs, areas to levitate across if you have the spell..

these are things original era EQ did amazingly well and were more or less scrubbed out with each passing year, this was tossed into over-drive during the Vista/X360/PS3 era to cater to player conveniences. Please reject all of that and embrace EQ, embrace computers and the weird and interesting things that can be done with this era of "low-poly".

Example: Falling from giant chain-linked islands in Plane of Sky.. edit: you can get to the invisible stairway in City of Mist by doing a levitating trick that isn't straight-forward.. it's hidden, round-about, obtuse, aggravating af at times. If the game, at least on occasion, doesn't make you want to slam your keyboard against the wall then you are using really weak-sauce. How can a player tell when he has "got good" if the game is weak overall?


Agreed. Bare in mind Wyrmsbane is a level 1-5 ish dungeon. We want players to get into dungeon adventures quickly. Harrison (aka Padas), our enviornment artist will do some more stuff that's more of a maze for other places that are higher level etc. If you haven't seen the sewer/smuggler's den he did as well here's a timestamped link to him running around down there. It just. keeps. going. The method Harrison and Shawn have been using to create the enviornments is a bit constraining, which is intentional because it helps them get that blocky and uneven look.
__________________
Reply With Quote
  #13  
Old 06-15-2022, 02:56 PM
Mblake1981 Mblake1981 is offline
Planar Protector

Mblake1981's Avatar

Join Date: Jan 2017
Location: Queen Ann
Posts: 4,071
Default

What was your first EQ dungeon experience?

Mine was,
https://wiki.project1999.com/Befallen
__________________
Reply With Quote
  #14  
Old 06-15-2022, 03:09 PM
Mblake1981 Mblake1981 is offline
Planar Protector

Mblake1981's Avatar

Join Date: Jan 2017
Location: Queen Ann
Posts: 4,071
Default

https://twitter.com/cuppy/status/1401978326130958360
[You must be logged in to view images. Log in or Register.]
__________________
Reply With Quote
  #15  
Old 06-15-2022, 04:58 PM
starkind starkind is offline
Banned


Join Date: Apr 2021
Posts: 7,661
Default

Mblake is really good at ultimate vidya gaems.

I agree tho. Guk. Sola. Solb. So good! Qeynos aqueducts not to shabby either. Evil underground nice touch to EQ!
Reply With Quote
  #16  
Old 06-15-2022, 05:05 PM
Mblake1981 Mblake1981 is offline
Planar Protector

Mblake1981's Avatar

Join Date: Jan 2017
Location: Queen Ann
Posts: 4,071
Default

My favorite parts of Perma is the gates where you open them by mouse-clicking the plunger on the wall.
edit: iirc Dungeons and Dragons MMORPG took this too far, I love EQ era.

[deep inhalation]

"EQ could never be a multiplatform-thumbstick game, not in earnest."

__________________
Last edited by Mblake1981; 06-15-2022 at 05:08 PM..
Reply With Quote
  #17  
Old 06-16-2022, 04:28 PM
Zukan Zukan is offline
Kobold

Zukan's Avatar

Join Date: Jul 2010
Posts: 175
Default

Quote:
Originally Posted by Mblake1981 [You must be logged in to view images. Log in or Register.]
What was your first EQ dungeon experience?

Mine was,
https://wiki.project1999.com/Befallen
My first character was a halfing druid back in vanilla. I remember camping the goblins near Runnyeye and eventally made the trek out to Faydark. I spent a lot of time in Crushbone. One of my favorite places. I got the screaming mace and loved that thing. Screaming Mace and Scarab armor is my jam. I hope to create homages to those items in MnM.
__________________
Reply With Quote
  #18  
Old 06-16-2022, 05:30 PM
Ennewi Ennewi is offline
Planar Protector


Join Date: Feb 2013
Posts: 2,190
Default

Hard to top the old obnoxious cackle of EQ skellies, but the playful snickering of M&M's version about does it for me. Immediately came to mind the other night when raid all AoN'd for Xeno kill. Adding to the links, unofficial but def worth perusing...

https://mandrakefarms.azurewebsites.net/en/classes
Reply With Quote
  #19  
Old 06-16-2022, 07:15 PM
Mblake1981 Mblake1981 is offline
Planar Protector

Mblake1981's Avatar

Join Date: Jan 2017
Location: Queen Ann
Posts: 4,071
Default

Nothing wrong with a noobie zone per racial player city, with a small outer wilderness zone (fitting the area) with an entrance to a lower end dungeon somewhere in the area (edit: maybe underwater or behind a hidden wall). This is how EQ did but not across the board, all races didn't get a noobie dungeon but some races had a pretty-stinky noobie zone. Dunno if that balanced out but it sure does add character. EQ is replayable because of how, at least seemingly, different each place was.

Smelly says out of character: "Hey you guys know where the hidden dungeon is here? "
Fartface says out of character: "Yeah /loc 865 x 1234 look for the waterfall"
Assmuncher shouts: "Go back to WOW you damn noob!"
Donkie says out of character: "Hey chill bro"
Assmuncher shouts: "LMAO"
Smelly says out of character: "thx"
Fartface says out of character: "maybe muse or someone will make maps like EQ, hehe"
Smelly says out of character: "That would be cool."
Assmuncher shouts: "stfu noobs! lmao!"
Smelly shouts: "stfu noob!"
Assmuncher shouts: "... dude"
Donkie says out of character: "Holy shit this red con forest mad man just broke me in half wtf!"
Assmuncher shouts: "lmao noob!"
Donkie says of character: "lmao"
Smelly says of character: "pwned"
Fartface says of character: "wreked!"
__________________
Last edited by Mblake1981; 06-16-2022 at 07:41 PM..
Reply With Quote
  #20  
Old 06-17-2022, 08:14 AM
Mblake1981 Mblake1981 is offline
Planar Protector

Mblake1981's Avatar

Join Date: Jan 2017
Location: Queen Ann
Posts: 4,071
Default

Heavy Metal Magazine Covers

Dungeon RPG Magazine Covers

Dragon RPG Magazine Covers

[You must be logged in to view images. Log in or Register.]

[You must be logged in to view images. Log in or Register.]
__________________
Last edited by Mblake1981; 06-17-2022 at 08:41 AM..
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 02:47 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.