Project 1999

Go Back   Project 1999 > Red Community > Red Server Chat

Reply
 
Thread Tools Display Modes
  #1  
Old 07-27-2022, 12:21 AM
Castle2.0 Castle2.0 is online now
Planar Protector

Castle2.0's Avatar

Join Date: Aug 2014
Posts: 2,433
Default Crucify PvP Server

It came. Then it went. Will it come back?
Reply With Quote
  #2  
Old 07-27-2022, 06:26 AM
EatitNerd EatitNerd is offline
Fire Giant

EatitNerd's Avatar

Join Date: Jul 2015
Posts: 516
Default

Huh? Drugs
__________________
Quote:
Originally Posted by ElemtalRZ View Post
I use a compass to tell which direction I am going why else?
Reply With Quote
  #3  
Old 07-27-2022, 10:24 PM
Castle2.0 Castle2.0 is online now
Planar Protector

Castle2.0's Avatar

Join Date: Aug 2014
Posts: 2,433
Default

Twas a good custom PvP server. But it didn't stick around. Those who played, know.

Anyone? Bueller?
Reply With Quote
  #4  
Old 07-29-2022, 02:03 PM
Castle2.0 Castle2.0 is online now
Planar Protector

Castle2.0's Avatar

Join Date: Aug 2014
Posts: 2,433
Default

Here it is... entombed in the past... frozen in history...

http://www.eqemulator.org/forums/showthread.php?t=29512
Reply With Quote
  #5  
Old 07-29-2022, 02:06 PM
Castle2.0 Castle2.0 is online now
Planar Protector

Castle2.0's Avatar

Join Date: Aug 2014
Posts: 2,433
Default

More digging.. The Crucify PvP Dev jumped onboard with Secrets on the failed Qeynos vs Freeport PvP server.. which died because Secrets screwed up the code/database, had no backup, then he deleted everything..

See here: http://www.eqemulator.org/forums/showthread.php?t=32404

The guy said it killed his desire to do anything EQ related.

So no more Crucify PvP server or FP v Qeynos. Thanks @Secrets
Reply With Quote
  #6  
Old 10-03-2022, 01:13 PM
Vile Vile is offline
Planar Protector

Vile's Avatar

Join Date: Nov 2009
Posts: 2,304
Default

Quote:
Originally Posted by Castle2.0 [You must be logged in to view images. Log in or Register.]
More digging.. The Crucify PvP Dev jumped onboard with Secrets on the failed Qeynos vs Freeport PvP server.. which died because Secrets screwed up the code/database, had no backup, then he deleted everything..

See here: http://www.eqemulator.org/forums/showthread.php?t=32404

The guy said it killed his desire to do anything EQ related.

So no more Crucify PvP server or FP v Qeynos. Thanks @Secrets

Lol, actually Naez hacked that shit and I lost Crucify...

A new Crucify could be built in a couple of hours.

My only gripe with Crucify was the PvP wasn't too classic and the spells available were not classic either as I have no idea how to code a restricted spell file. It was awesome to hop on grind some mobs for quick loot and fast-paced PvP with no plugging.

Surefall Glade was the hub and you'd port into either Crushbone or Seb -- there may have been a third but I forget. Each zone had no way out... casters could gate back to SFG and all melee had a 30 second click gate item.

I had some basic quests in each zone that would unlock the next.. all in all it was super simple.


QvF v1 was really fucking awesome -- only lost some time on v2 as Secrets did most of the dev work there...

I actually thought v1 of QvF was better than Crucify.
Reply With Quote
  #7  
Old 10-27-2022, 04:56 PM
Nibbles Nibbles is offline
Orc


Join Date: Sep 2022
Posts: 48
Default

Quote:
Originally Posted by Vile [You must be logged in to view images. Log in or Register.]
Lol, actually Naez hacked that shit and I lost Crucify...

A new Crucify could be built in a couple of hours.

My only gripe with Crucify was the PvP wasn't too classic and the spells available were not classic either as I have no idea how to code a restricted spell file. It was awesome to hop on grind some mobs for quick loot and fast-paced PvP with no plugging.

Surefall Glade was the hub and you'd port into either Crushbone or Seb -- there may have been a third but I forget. Each zone had no way out... casters could gate back to SFG and all melee had a 30 second click gate item.

I had some basic quests in each zone that would unlock the next.. all in all it was super simple.


QvF v1 was really fucking awesome -- only lost some time on v2 as Secrets did most of the dev work there...

I actually thought v1 of QvF was better than Crucify.
It was Crush then Karnors (I never made it past Karnors) But I am sure you would have 100+ playing if you opened and posted about it.

Would play on Crucify or QvF
Reply With Quote
  #8  
Old 11-03-2022, 05:31 PM
Secrets Secrets is offline
VIP / Contributor

Secrets's Avatar

Join Date: Oct 2009
Posts: 1,354
Default

Quote:
Originally Posted by Castle2.0 [You must be logged in to view images. Log in or Register.]
More digging.. The Crucify PvP Dev jumped onboard with Secrets on the failed Qeynos vs Freeport PvP server.. which died because Secrets screwed up the code/database, had no backup, then he deleted everything..

See here: http://www.eqemulator.org/forums/showthread.php?t=32404

The guy said it killed his desire to do anything EQ related.

So no more Crucify PvP server or FP v Qeynos. Thanks @Secrets
QvF worked because Vile actually knew what he was doing for balance and I was able to implement his ideas.

Vile was a goddamn chad and one of the best designers I've ever met in Emu outside of Ailia

You started at 35 (a great idea) and getting to max level quickly to PvP was a solid idea.
I'd be concerned there would be a lack of content if we were to do that idea again. Y'all are too content starved for QvF to work again.

A PvP server that respected peoples' time, did not have corpse runs, fundamentally followed era-appropriate rules with major custom changes and limited the ability to zerg and bind rush folks would be immensely popular.

I think following the Warhammer Online formula for a server would be similar to QvF, and Warhammer Online was actually the inspiration for QvF, so maybe a RvR game set in EQ's engine would be appealing to the pvp community.

I pretty much have TAKP's content, quests, and mechanics ported to RoF2. Setting up a server that has PvP, 1box, a proper anticheat / anti-plug, some rule tweaks (ie; curbing buff bots by dispelling buffs when you uncleanly log out or are offline for a short period of time, temp unflagging / gating to origin point stabled characters for a period of time once logged out for too long, curbing some egregious broken spells in pvp like selo's, adding in CC / immunity timers that display on peoples' buffs, etc), and some QOL like having maps, buff timers, ability to see spells, removal of instant click items that detriment pvp (removal of pumice stones, separate 'cure magic' from 'dispel magic') and add a beneficial target window separate to a detrimental target window like Vanguard had.

I'd be interested in just making that, launching it fully functioning and seeing how it goes. Police stuff silently in the background for cheating and just 0 GM interaction outside of that. I ain't gonna get a fucking Discord if I launch something, we all know how that ends and it's 500 @everyones.

If you see something suddenly appearing on the list and it's by me, you'll fucking play it at the end of the day if it's good. That's how game design should be. People play good games, they don't give a fuck who runs it as long as it's:
1) Fun
2) Available
3) Fits their interests

At the end of the day, I don't need to talk to people directly, they just need some place to play that isn't going to root NTOV dragons and make dumb decisions constantly.

Might be time to dust off the ol' anticheat and collect more cuck porn window titles from Fatbella someday.
__________________
Engineer of Things and Stuff, Wearer of Many Hats

“Knowing yourself is the beginning of all wisdom.” — Aristotle
Last edited by Secrets; 11-03-2022 at 05:35 PM..
Reply With Quote
  #9  
Old 11-03-2022, 08:25 PM
azxten azxten is offline
Fire Giant

azxten's Avatar

Join Date: May 2010
Posts: 753
Default

Quote:
Originally Posted by Secrets [You must be logged in to view images. Log in or Register.]
QvF worked because Vile actually knew what he was doing for balance and I was able to implement his ideas.

Vile was a goddamn chad and one of the best designers I've ever met in Emu outside of Ailia

You started at 35 (a great idea) and getting to max level quickly to PvP was a solid idea.
I'd be concerned there would be a lack of content if we were to do that idea again. Y'all are too content starved for QvF to work again.

A PvP server that respected peoples' time, did not have corpse runs, fundamentally followed era-appropriate rules with major custom changes and limited the ability to zerg and bind rush folks would be immensely popular.

I think following the Warhammer Online formula for a server would be similar to QvF, and Warhammer Online was actually the inspiration for QvF, so maybe a RvR game set in EQ's engine would be appealing to the pvp community.

I pretty much have TAKP's content, quests, and mechanics ported to RoF2. Setting up a server that has PvP, 1box, a proper anticheat / anti-plug, some rule tweaks (ie; curbing buff bots by dispelling buffs when you uncleanly log out or are offline for a short period of time, temp unflagging / gating to origin point stabled characters for a period of time once logged out for too long, curbing some egregious broken spells in pvp like selo's, adding in CC / immunity timers that display on peoples' buffs, etc), and some QOL like having maps, buff timers, ability to see spells, removal of instant click items that detriment pvp (removal of pumice stones, separate 'cure magic' from 'dispel magic') and add a beneficial target window separate to a detrimental target window like Vanguard had.

I'd be interested in just making that, launching it fully functioning and seeing how it goes. Police stuff silently in the background for cheating and just 0 GM interaction outside of that. I ain't gonna get a fucking Discord if I launch something, we all know how that ends and it's 500 @everyones.

If you see something suddenly appearing on the list and it's by me, you'll fucking play it at the end of the day if it's good. That's how game design should be. People play good games, they don't give a fuck who runs it as long as it's:
1) Fun
2) Available
3) Fits their interests

At the end of the day, I don't need to talk to people directly, they just need some place to play that isn't going to root NTOV dragons and make dumb decisions constantly.

Might be time to dust off the ol' anticheat and collect more cuck porn window titles from Fatbella someday.
Thanks for the ideas and I generally agree with you. The limited feedback to implementing balance has been people crying about it. I think players need a more gradual introduction to balance mechanics that can increase over time. Too many up front just gets you the "custom server bullshit" label.

How bad is the cheating? Does it really need a client side mechanic? I know all about what is possible to do but I thought maybe people could not be so fucking retarded to come cheat on a tiny ass PvP emu server but I guess that's the place to do it.
Reply With Quote
  #10  
Old 11-04-2022, 12:58 PM
Secrets Secrets is offline
VIP / Contributor

Secrets's Avatar

Join Date: Oct 2009
Posts: 1,354
Default

Quote:
Originally Posted by azxten [You must be logged in to view images. Log in or Register.]
How bad is the cheating? Does it really need a client side mechanic? I know all about what is possible to do but I thought maybe people could not be so fucking retarded to come cheat on a tiny ass PvP emu server but I guess that's the place to do it.
The best anticheat is one that deters, detects, and prevents cheating.

That could include the clientside but isn't limited to just one form. If you limit yourself to just one detection style, you're basically giving access to your game's internals for free to cheaters.

This goes for industry and hobbies. They aren't exclusive just because one isn't 'official' compared the other.
The same techniques apply to the emu sphere.

https://technology.riotgames.com/new...ach-anti-cheat
__________________
Engineer of Things and Stuff, Wearer of Many Hats

“Knowing yourself is the beginning of all wisdom.” — Aristotle
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 12:32 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.