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#1
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Crucify PvP Server
It came. Then it went. Will it come back?
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#2
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Huh? Drugs
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#3
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Twas a good custom PvP server. But it didn't stick around. Those who played, know.
Anyone? Bueller?
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#4
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Here it is... entombed in the past... frozen in history...
http://www.eqemulator.org/forums/showthread.php?t=29512
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#5
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More digging.. The Crucify PvP Dev jumped onboard with Secrets on the failed Qeynos vs Freeport PvP server.. which died because Secrets screwed up the code/database, had no backup, then he deleted everything..
See here: http://www.eqemulator.org/forums/showthread.php?t=32404 The guy said it killed his desire to do anything EQ related. So no more Crucify PvP server or FP v Qeynos. Thanks @Secrets
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#6
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Quote:
Lol, actually Naez hacked that shit and I lost Crucify... A new Crucify could be built in a couple of hours. My only gripe with Crucify was the PvP wasn't too classic and the spells available were not classic either as I have no idea how to code a restricted spell file. It was awesome to hop on grind some mobs for quick loot and fast-paced PvP with no plugging. Surefall Glade was the hub and you'd port into either Crushbone or Seb -- there may have been a third but I forget. Each zone had no way out... casters could gate back to SFG and all melee had a 30 second click gate item. I had some basic quests in each zone that would unlock the next.. all in all it was super simple. QvF v1 was really fucking awesome -- only lost some time on v2 as Secrets did most of the dev work there... I actually thought v1 of QvF was better than Crucify. | |||
#7
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Would play on Crucify or QvF | |||
#8
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Vile was a goddamn chad and one of the best designers I've ever met in Emu outside of Ailia You started at 35 (a great idea) and getting to max level quickly to PvP was a solid idea. I'd be concerned there would be a lack of content if we were to do that idea again. Y'all are too content starved for QvF to work again. A PvP server that respected peoples' time, did not have corpse runs, fundamentally followed era-appropriate rules with major custom changes and limited the ability to zerg and bind rush folks would be immensely popular. I think following the Warhammer Online formula for a server would be similar to QvF, and Warhammer Online was actually the inspiration for QvF, so maybe a RvR game set in EQ's engine would be appealing to the pvp community. I pretty much have TAKP's content, quests, and mechanics ported to RoF2. Setting up a server that has PvP, 1box, a proper anticheat / anti-plug, some rule tweaks (ie; curbing buff bots by dispelling buffs when you uncleanly log out or are offline for a short period of time, temp unflagging / gating to origin point stabled characters for a period of time once logged out for too long, curbing some egregious broken spells in pvp like selo's, adding in CC / immunity timers that display on peoples' buffs, etc), and some QOL like having maps, buff timers, ability to see spells, removal of instant click items that detriment pvp (removal of pumice stones, separate 'cure magic' from 'dispel magic') and add a beneficial target window separate to a detrimental target window like Vanguard had. I'd be interested in just making that, launching it fully functioning and seeing how it goes. Police stuff silently in the background for cheating and just 0 GM interaction outside of that. I ain't gonna get a fucking Discord if I launch something, we all know how that ends and it's 500 @everyones. If you see something suddenly appearing on the list and it's by me, you'll fucking play it at the end of the day if it's good. That's how game design should be. People play good games, they don't give a fuck who runs it as long as it's: 1) Fun 2) Available 3) Fits their interests At the end of the day, I don't need to talk to people directly, they just need some place to play that isn't going to root NTOV dragons and make dumb decisions constantly. Might be time to dust off the ol' anticheat and collect more cuck porn window titles from Fatbella someday.
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Engineer of Things and Stuff, Wearer of Many Hats
“Knowing yourself is the beginning of all wisdom.” — Aristotle | |||
Last edited by Secrets; 11-03-2022 at 05:35 PM..
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#9
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How bad is the cheating? Does it really need a client side mechanic? I know all about what is possible to do but I thought maybe people could not be so fucking retarded to come cheat on a tiny ass PvP emu server but I guess that's the place to do it. | |||
#10
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Quote:
That could include the clientside but isn't limited to just one form. If you limit yourself to just one detection style, you're basically giving access to your game's internals for free to cheaters. This goes for industry and hobbies. They aren't exclusive just because one isn't 'official' compared the other. The same techniques apply to the emu sphere. https://technology.riotgames.com/new...ach-anti-cheat
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Engineer of Things and Stuff, Wearer of Many Hats
“Knowing yourself is the beginning of all wisdom.” — Aristotle | |||
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