Originally Posted by goblinmob[You must be logged in to view images. Log in or Register.]
As every fantasy rulebook should have! Yeah like I was saying the last time, the OSE book I got was a bit lifeless. Yours looks like it was actually printed in 1981
[EDIT] For the record, I stand for ascending armour class (see how I spelt 'armor' there)
[EDIT] Hahaha that fighter got a CHICKEN HEAD! You're an idiot, you silly magician. You made the hobbit faint!
[EDIT] and then that elf like, well I'm 1,000 years old and this shit's lame...
OSE is a more true old school experience though, DCC leans heavily into RNG and rolling on random tables for basically everything it has some wild changes to mechanics, like spell casting for example everything is basically wild magic, you d100 when you learn the spell to see what kind of crazy extra crap positive or negative effects your magic missile has for instance and every time you cast it you roll a d20 up to a d32 at higher levels to see what kinda damage and effects it has
so basically no two casters are the same and there's no telling wtf they're about to cast and even if they cast a base spell name you would recognize it has random tables for spell appearance also so it will look unique.
and Spell Burn
Quote:
spell burn is a way to increase the chance of successfully casting a spell. Spell burn allows a wizard to sacrifice some of their own ability scores (Strength, Agility, Stamina, Personality, Intelligence, and Luck) to add to their spell check. The amount of ability score points burned is added to the wizard’s spell check.
so i can sacrifice like 10 points of luck to get a +10 on a cast to try to get way up table list of effects. like more projectiles or whatever is written for a 32 versus a 10 or lower on the chart
Halfings are like Bards with "luck" also they regen Luck quickly and can give it out to other party members like inspiration and advantage mechanic from DnD
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Ekco Ad'Infinitum - 60 Wizard
"I'm a wizard and that looks fucked up." - Ryan Davis.