#11
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SK can fear kite yellows pretty well at CoM temple.
I remember being there on my SK, pre 40. Some adventurers came over, I asked them if they wanted to team up. They said I was too low. I said "too bad" (or words to that effect), pulled another mob and fear kited in front of them and advised them temple was camped. | ||
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#12
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Go Troll for solo
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#14
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The amount of plat and how far you plan to take the character affects the answer to this question. FD and Fear kiting are great tools and SKs definitely have high survivability but Paladins have high utility as well. Roots, Lulls, Stuns, and Heals will get you out of or prevent you from falling into a lot of bad situations. If you can buy DW helm (which is relatively cheap) and/or a DW BP mana free heals go a long way in your soloing ability.
I think if you get to know either class you are going to be fine and really just should make sure you are playing whatever you enjoy. One thing I will say for your consideration though is that at the end game a SK still has great survivability in soloing and pulling ability but not much in the way of benefiting other characters, where as a Paladin can buff, heal, and rez in a pinch when a 90% is fine (which it is a ton of times). I can solo some easy camps in chardok, and Seb like NG and Crypt on my Paladin. I know well geared SKs can do similar.
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#15
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Quote:
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"When the going gets weird, the weird turn pro" -Hunter S. Thompson.
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#16
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Quote:
I love my SK, and it's got some good aggro tools, but not sure it's 'by far the best aggro manager' in comparison to the other hybrids. | |||
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#17
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Quote:
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#18
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I think he said he wants to be DE. If you have bad gear I would go 10 str 10 sta. If you have good gear I would go all in sta.
I am not an expert on Sk. People may tell you anything against putting points into str but if all you have is some bronze sitting around, if you don't put points into str you may pull your hair out. I think Int is only important on pvp and/or if your character has little to none. | ||
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#19
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Quote:
__________________
"When the going gets weird, the weird turn pro" -Hunter S. Thompson.
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#20
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it’s much of a muchness really.
They all have cheap aggro with drawbacks (flash of light blinds, flamelick and disease cloud break mez). They also have less cheap options to mitigate this (stun, snare, ac/atk taps). | ||
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