Quote:
Originally Posted by DMN
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Well, that's pretty dumb to be messing with class balance so flippantly. Give it a cast time and be done with it.
And I'm not sure I'd be looking at this thread for much. It's full of blue-brained morons.
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You're weirdly obsessed with the idea that better itemization in Classic equalizes warriors with monks all the way up to 40. Being able to split pulls and get singles, and have next to no down time, is still not enough to equal out leveling time between an FBSS monk and a Mith2hander/crafted war pre-40, and after the monk will just keep pulling ahead.
Like, what zone are you thinking for 35-40 for the solo warrior? Monk can do the gnomes in SolA for amazing XP in that level range. No twinkage on Green is gonna give a warrior that ability, because they can't split the pulls, and they have to run to a ZL early or risk death and lost XP.
I'm totally open to the idea that if we restrict both players to sitting on an outdoor 6:40 solo spawn, a twinked warrior will blow past a twinked monk. But the point everyone's making, that you're ignoring, is that monks *have better options than that*, and most other melee don't.
Hell, even as low as levels 17-22, look at Xorbb. Warriors have two camps they can solo, both at the zonelines, and they have to hope they aren't taken. Monks can just roam the gorge freely, relying on FD instead of zoning, and can thus camp way more spots.
So yeah, you can't really uber twink a monk right now. About the only worthy item is an FBSS and the same HP/AC rings you give a war. But the fundamentals of the class still open options that just don't exist for other melee. When Kunark drops, the valley between monks & other melee will widen to a chasm, but it's still there even now in Classic.