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  #41  
Old 03-27-2023, 06:41 PM
ithaqua ithaqua is offline
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A hasted mountain pooka absolutely destroyed stuff in GoD and there were pretty good pets in PoP too, as long as command of druzzil (or their dru/nec/mag equivalents) could land they added some serious dps.
Charming got nerfed hard in OoW though, capped charm pet damage to 200-300 from their normal melee hits of 1k-1.3k
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  #42  
Old 03-28-2023, 04:39 PM
cdfurry cdfurry is offline
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ah yes maybe that is the patch im thinking off unless there were multiple charm nerfs over that period from luclin to god. like i said my memory of then isn't 100%.

I just know charm dueling mobs in chardok turned out to be a super fast way to go from 50-60 during velious. on our server, chardok was a ghost town with everyone off trying to figure out those frozen dwarves, giants and dragons.
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  #43  
Old 03-28-2023, 09:47 PM
ithaqua ithaqua is offline
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It’s the only charm nerf that i remember, the other changes that i know of were minor and more of a buff.
Pets forgot how to break mezzes and you had to do some minor direct damage to mobs to get exp at some point, was solved nicely with those pottery ceramic bands with the clicky lv1 nukes. Aa’s and focus effects added some real convenience to charming too with total domination aa for less breaks and instacast rune and faster casting for when it eventually broke )
Charm is OP on p99 but it was OP on live too
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  #44  
Old 03-30-2023, 12:16 PM
Jimjam Jimjam is offline
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Quote:
Originally Posted by ithaqua [You must be logged in to view images. Log in or Register.]
Charming got nerfed hard in OoW though, capped charm pet damage to 200-300 from their normal melee hits of 1k-1.3k
Was quite funny that 65 warriors with full defensive Aa and ornate+ armour were struggling to survive against xp mobs even with defensive so people used charm pets instead. VI decided the mobs dps was only an issue when charmed 🙃

GoD was a nice xpac to go back to once overlevelled/geared. Iirc oow tier 1 and lvl 70 was almost sufficient?
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  #45  
Old 03-31-2023, 06:41 PM
ithaqua ithaqua is offline
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GoD was harsh for bazaar geared tanks with HP focus absolutely, it was tuned for lv68 characters according to rashere(?) can’t remember which dev... and ac was a lot more important in GoD than previous expansions, kyv’s and ra’tuks had much higher atk than pop/ldon mobs.
Oow helped a lot with levels/aa and improved postcap returns from ac, had lots of nice content&upgrades in GoD for both groupers and raiders too! One of my favourite expansions, completed BiC for all three of my mnk/shm/enc trio heh
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  #46  
Old 04-02-2023, 03:55 AM
socialist socialist is offline
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Just because your time playing an enchanter only spanned the Velious expansion doesn't mean that was the duration of the "charm era." While it was less widely used in the beginning of Everquest's history, there's no basis for the view that the actual mechanics didn't work the way they do. This is hardly the only example of people playing the game very differently nowadays because of vastly superior knowledge. Almost nobody had an Epic+JBB+Torpor shaman back then soloing dragons. Nobody sold full epic MQs. Nobody sat on Discord to carefully coordinate their gameplay with others. Why is charm being singled out as the one thing that must be nerfed because its usage on P99 does not reflect what people did in the game's infancy? Almost nothing on P99 resembles the way we played back then, but by the time people did catch on to the powers of charm, it was clear that it was insanely overpowered--and there were, to my knowledge, no buffs to the mechanic at any point during the timeline covered by P99, so it's not as if we can say that it it's out of era. Most players just didn't really know about it, just as very few had thought of quad-kiting in the beginning and things like that. Hell, I remember that it even took a bit of time before the practice of cycling through warrior tanks for defensive became the norm on raids. Should we also nerf that so that we can pointlessly simulate the way the game was played back when most people were newbies? Of course not. That'd be idiotic. Nevertheless, that seems to be what's being asked for here.
Last edited by socialist; 04-02-2023 at 03:58 AM..
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  #47  
Old 04-16-2023, 03:05 AM
Windez Windez is offline
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Quote:
Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
Karnor's Castle
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Strategy Submitted on: Wednesday, March 01, 2000
I don't really have any care either way here, but I noticed this discrepancy. Kunark wasn't released until April 24, 2000. I guess this person must have perfected this strategy while beta testing.
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  #48  
Old 04-20-2023, 06:44 PM
Zuranthium Zuranthium is offline
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I don't remember expansions being beta tested by normal players. Seems more likely the submit date on there is wrong.
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  #49  
Old 04-20-2023, 10:20 PM
Tenloar Tenloar is offline
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Quote:
Originally Posted by ithaqua [You must be logged in to view images. Log in or Register.]
GoD was harsh for bazaar geared tanks with HP focus absolutely, it was tuned for lv68 characters according to rashere(?) canít remember which dev... a
Funny you mention this, as OoW which increased the level cap to 70 came out like 6 or 7 months after GoD. So they hella overturned GoD it sounds like?
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  #50  
Old 04-22-2023, 05:24 PM
ithaqua ithaqua is offline
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Yeah, it was intentionally overtuned. Either for slowing down the top tier guilds or god/oow was intended to be released as a package depending on who you ask. Uqua was even more overtuned at release and got toned down a bit during the GoD time line.
A friend had over 100 raid hours in pre nerf uqua failing at barxxt and beating it first attempt after the retune ^^
SoE probably wasn’t ready to release qvic+ or at least not tacvi right away with the GoD release )
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