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  #41  
Old 08-19-2022, 04:11 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by ezigrelnos [You must be logged in to view images. Log in or Register.]
thats why 1 enchanter has no pets & pulls; coordinated voice chat with team means every other enchanter can stun for the broken pet and even if you get 3 broken pets at once thats 4 enchanter stunning so i dont see how any type of rngesus aggro would not instantly get squashed with the insane kit that is stacked gaming enchanters

while the cler/sham try to heal the non-existent dmg and the mag is just a lack of charm dps
Having 3 charm breaks will probably kill your party. Stuns can be resisted, and 3 charmed/hasted pets will melt cloth casters fast. Once one Enchanter dies, you now have an uncharmed pet in camp. This can easily wipe your party.
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  #42  
Old 08-19-2022, 04:17 PM
ezigrelnos ezigrelnos is offline
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max cha, full -mr gear, 3 charm breaks at the exact moment all hasted with 4 enchanters? aoe stun, aoe mez, all mobs are tashed, voice chat to communicate all pulls/breaks/roots, if 4 enchanters cant fix this 3 enchanters and a cleric/sham/mage wont

your positioning is bad or you've picked the wrong camp for 4 enchanters to execute in (tight spacing for charm breaks, indoors)
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  #43  
Old 08-19-2022, 04:21 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by ezigrelnos [You must be logged in to view images. Log in or Register.]
max cha, full -mr gear, 3 charm breaks at the exact moment all hasted with 4 enchanters? aoe stun, aoe mez, all mobs are tashed, voice chat to communicate all pulls/breaks/roots, if 4 enchanters cant fix this 3 enchanters and a cleric/sham/mage wont

your positioning is bad or you've picked the wrong camp for 4 enchanters to execute in (tight spacing for charm breaks, indoors)
It happens. If you are in an easy area it doesn't really matter what your group comp is. But in a riskier/higher level zone like Chardok 3x breaks are going to be bad news. That's the point. Nobody cares about what level 40 Enchanters can do hehe, because it's all easy content.
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  #44  
Old 08-19-2022, 04:25 PM
ezigrelnos ezigrelnos is offline
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3x breaks on a 4x enchanter comp voice chat for spell rotation with optimal gear like i dont understand

im sure it happens, but in the best of the best scenario i'd take another enchanter who can aoe stun over heals/dps to secure my life with such an overpowered kit
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  #45  
Old 08-19-2022, 04:27 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by ezigrelnos [You must be logged in to view images. Log in or Register.]
3x breaks on a 4x enchanter comp voice chat for spell rotation with optimal gear like i dont understand

im sure it happens, but in the best of the best scenario i'd take another enchanter who can aoe stun over heals/dps to secure my life with such an overpowered kit
The reality is if you get one of those wipe situations it will seriously set you back in terms of how many kills you are getting per hour. The average is what matters at the end of the day, not how far you can push the game at the cost of having too much risk of a wipe.
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  #46  
Old 08-19-2022, 04:34 PM
Danth Danth is offline
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Not to mention there's only so many activities to do in-game, and I scratch my head trying to think of something you could do with four enchanters that you couldn't do equally as or more consistently with three plus someone else who makes pulls safer or recovery easier. Stuff like chardok royals is done with two enchanters or maybe two plus a cleric. Theory means nothing if there's nowhere to actually apply it. Where would you want a 4-enchanter composition for?
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  #47  
Old 08-19-2022, 04:37 PM
ezigrelnos ezigrelnos is offline
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Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
The reality is if you get one of those wipe situations it will seriously set you back in terms of how many kills you are getting per hour. The average is what matters at the end of the day, not how far you can push the game at the cost of having too much risk of a wipe.
yeah but imagine having to tell people you wiped with 4 enchanters, have you ever heard of such a thing?

you're talking about averages in hypotheticals where 4 enchanters cant handle 3 charm breaks; tell all 4 enchanters to reroll cleric and cast CH like what do you want from me?

OP said best of the best, 4 enchanters end game pouring their hearts out and you're telling me a mage/cler/sham can replace them in terms of any safety or dps i just dont believe it
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  #48  
Old 08-19-2022, 04:39 PM
ezigrelnos ezigrelnos is offline
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Originally Posted by Danth [You must be logged in to view images. Log in or Register.]
Not to mention there's only so many activities to do in-game, and I scratch my head trying to think of something you could do with four enchanters that you couldn't do equally as or more consistently with three plus someone else who makes pulls safer or recovery easier. Stuff like chardok royals is done with two enchanters or maybe two plus a cleric. Theory means nothing if there's nowhere to actually apply it. Where would you want a 4-enchanter composition for?
op said best of the best what else is more powerful
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  #49  
Old 08-19-2022, 04:43 PM
DeathsSilkyMist DeathsSilkyMist is offline
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To Troxx, here is a simple example to show how easy it is to get higher DPS on lower level mobs, which is why you need to show your parses.

If I Epic DoT 5 mobs, I am doing 80 DPS, just with a free clickie. This doesn't include any other DoTs. I would double my DPS if I single DoTed those mobs to 160 DPS.
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  #50  
Old 08-19-2022, 04:44 PM
Jibartik Jibartik is offline
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You know, the problem is with how they mitigated enemy HP and DPS.

Like enemies have too much HP and do too much DPS, while players have too little HP and do too little DPS.

Enemies should have less HP and them and we should do less DPS and then when you charmed things it'd be less OP

Thats what I reckon.
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