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#1
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PUG spots in late 40s?
47 war here -- as I understand, most classes that can solo through their late 40s tend to take that path. As a meatshield, that isn't an option. Grouping is more fun anyway!!
But now that CT and Paw are greening out, I'm finding PUG's a lot tougher to come by. Don't get me wrong, I'm proactive at sending tells and getting something going, but it's also nice to know where the hotspots are these days for grouping through that final stretch. inb4 Loramin links to the per-level hunting guide on the wiki: i'm aware of what the zones are in classic where one *could* group, I'm more interested in the current pulse on the Green server among that population [You must be logged in to view images. Log in or Register.] | ||
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#2
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As a rogue I had the most luck while LFG in SolB. Royals at 47 would be good for you. Bats and Bugs afterwards, but that seemed to be worse exp(mobs seems to have much more health and died slower) and more trains.
Royals camp is pretty easy and can get a couple of decent items for selling. | ||
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#3
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#4
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Not a exactly a PUG spot, but grab a cleric and an ench and hit up HHK nobles. It's still better than the alternatives imho.
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#6
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#7
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In general yes, SoLB is your best bet to find pick up groups, don't worry that much of royals camp are now xp greens, the volume of them and quick kills make up for it overall.
BnB is fine if the group composition is good, you need holy trinity tank/ench/cleric, and solid dps...not this bullshit game of let's be nice to the LFG wizard. With steady pulls and good dps those mobs are more xp per kill than the royals, and end up being better high 40's camp even though they are harder and have more HP. Everyone should be upper 40's though, 47 is fine. Royals you can get away with everyone just being 40+. | ||
Last edited by Fammaden; 05-13-2020 at 06:27 AM..
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#8
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#9
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This isn't like the "rangers suck" stereotype which was proven to be wrong. Wizards are simply the most inefficient class for a higher level six man group, bar none and its not even close. | |||
Last edited by Fammaden; 05-14-2020 at 09:33 PM..
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#10
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They also bring a lot more to the table in utility, especially in emergency situations. Rogues and the like are great, but they can't burn down a target if there's trouble, or CC root an add when the enchanter is LOM. To say nothing of evac that saves lives in classic, particularly. Wizards bring a lot more to the table than they're given credit for. They'll never be top tier dps in groups - but they're not nearly as bad as people think they are, especially since much of that opinion is flavored by extreme overgearing from an extended timeline on Blue. | |||
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