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#1
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6 magician group
anyone ever done this?
what it like? what are pros/cons of group like this? | ||
#3
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Utter domination against most. Pet dies, oh well, summon another.
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#5
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Quote:
Its not about killing 1 mob. Its about killing as many mobs as possible in a given time frame when XPing. 6 mages could do this pretty well up until about level 50 where mob damage, health, etc scales up harder than mage pets. At that point, you'll sorely miss having a slower / CC. Is it possible? Of course. But so is soloing a rogue to 60. | |||
#6
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Quote:
Having one member (of a six-man team) have to recast a pet once every eighteen fights or so hardly seems like it would slow down leveling a lot. Unfortunately though my mage is 60 now, so I can't help test this theory in-game.
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Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue server, you can improve the wiki to earn a "welcome package" of up to 2k+ platinum! Message me for details. | |||
#7
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Quote:
Are there worse 6-mans than 6x mages? Sure, but sub out 1 or 2 mages for any class(es) with CC and you instantly become far more capable. I'd like to see how 6 mages do crawling around to different camps in Sebilis / Chardok / HS / Velk / Hole. Geos to 60 sounds horribly boring. | |||
#8
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it's actualy prolly better past 50 lmao, 6 mage pets and 6 nukers are power
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Drippin - Dslob (Rip) - Bodied Drippin#7277 | ||
#9
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You'd see it a lot on live EQ. Mage pets used to be broken OP at some point a few years ago on live, and there would be roaming mage box armies demolishing things
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