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  #1  
Old 11-04-2022, 06:08 AM
papito papito is offline
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Default 6 magician group

anyone ever done this?
what it like?
what are pros/cons of group like this?
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  #2  
Old 11-04-2022, 08:01 AM
Toxigen Toxigen is offline
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would be cool til about level 50 then it would suck ass
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Old 11-04-2022, 08:52 AM
eqravenprince eqravenprince is offline
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Utter domination against most. Pet dies, oh well, summon another.
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  #4  
Old 11-04-2022, 03:38 PM
papito papito is offline
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Quote:
Originally Posted by Toxigen [You must be logged in to view images. Log in or Register.]
would be cool til about level 50 then it would suck ass
could all 6 mage pets not take a single 50+ mob? even if chain summoning and avoiding nukes?
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  #5  
Old 11-07-2022, 11:04 AM
Toxigen Toxigen is offline
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Quote:
Originally Posted by papito [You must be logged in to view images. Log in or Register.]
could all 6 mage pets not take a single 50+ mob? even if chain summoning and avoiding nukes?
Yes, of course they could take it.

Its not about killing 1 mob. Its about killing as many mobs as possible in a given time frame when XPing.

6 mages could do this pretty well up until about level 50 where mob damage, health, etc scales up harder than mage pets.

At that point, you'll sorely miss having a slower / CC.

Is it possible? Of course. But so is soloing a rogue to 60.
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  #6  
Old 11-07-2022, 12:21 PM
loramin loramin is offline
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Quote:
Originally Posted by Toxigen [You must be logged in to view images. Log in or Register.]
Yes, of course they could take it.

Its not about killing 1 mob. Its about killing as many mobs as possible in a given time frame when XPing.

6 mages could do this pretty well up until about level 50 where mob damage, health, etc scales up harder than mage pets.

At that point, you'll sorely miss having a slower / CC.

Is it possible? Of course. But so is soloing a rogue to 60.
I dunno. When soloing the appropriate mobs (eg. geonids in WL), I can usually kill one with two pets. With 6x the damage, it seems the mage group would likely only need to resummon a pet once every three fights on average.

Having one member (of a six-man team) have to recast a pet once every eighteen fights or so hardly seems like it would slow down leveling a lot. Unfortunately though my mage is 60 now, so I can't help test this theory in-game.
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  #7  
Old 11-07-2022, 12:32 PM
Toxigen Toxigen is offline
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Quote:
Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
I dunno. When soloing the appropriate mobs (eg. geonids in WL), I can usually kill one with two pets. With 6x the damage, it seems the mage group would likely only need to resummon a pet once every three fights on average.

Having one member (of a six-man team) have to recast a pet once every eighteen fights or so hardly seems like it would slow down leveling a lot. Unfortunately though my mage is 60 now, so I can't help test this theory in-game.
I guess. I'm just saying a 6 man group with proper CC / slow / etc is going to have a lot more fun and flexibility getting to 60.

Are there worse 6-mans than 6x mages? Sure, but sub out 1 or 2 mages for any class(es) with CC and you instantly become far more capable. I'd like to see how 6 mages do crawling around to different camps in Sebilis / Chardok / HS / Velk / Hole.

Geos to 60 sounds horribly boring.
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  #8  
Old 11-04-2022, 01:15 PM
patrick210 patrick210 is offline
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it's actualy prolly better past 50 lmao, 6 mage pets and 6 nukers are power
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  #9  
Old 11-04-2022, 01:22 PM
unsunghero unsunghero is offline
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You'd see it a lot on live EQ. Mage pets used to be broken OP at some point a few years ago on live, and there would be roaming mage box armies demolishing things
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  #10  
Old 11-04-2022, 02:25 PM
Toxigen Toxigen is offline
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Quote:
Originally Posted by patrick210 [You must be logged in to view images. Log in or Register.]
it's actualy prolly better past 50 lmao, 6 mage pets and 6 nukers are power
no
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