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  #11  
Old 07-09-2010, 10:19 PM
Kyosho Kyosho is offline
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I don't find it small and innocuous at all. It's a bigger thing to me than the class penalty stuff that everyone is going on about. Changing how the boats go through OOT is akin to switching druids to teleporting to wizard spires, and wizards to druid rings. Sure, the game would still play similarly, but a key bit of flavor is lost.
  #12  
Old 07-09-2010, 10:37 PM
Malrubius Malrubius is offline
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Yeah, I liked the classic route better too. There are definitely bigger fish to fry though.
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  #13  
Old 07-10-2010, 02:41 AM
StinkyGreenBud StinkyGreenBud is offline
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did the boat in '99 take over 20mins to arrive is what i wanna know...i can't remember that far back.
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  #14  
Old 07-10-2010, 03:14 AM
Ptitcriss Ptitcriss is offline
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Well i was taking boat often in 1999, I always though there were 2 boats, even before Kunark ... The pathing of the boath, when leaving FP, and when leaving BB, was different for what i remimber. But i couldnt bet my life on that, my mind can be wrong too. it was 11 year ago :/
  #15  
Old 07-10-2010, 09:20 AM
Kyosho Kyosho is offline
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I can't be certain about the two boats thing. I always thought there was two, but I didn't know as much about the game at that point, and by the time I did, Kunark was already out. But I do recall having to wait around at the Butcherblock docks for the boat for what seemed like an eternity.

Edit: Wait, there was always two, weren't there? I have vague memories of targeting the boat and getting two different names.
  #16  
Old 07-10-2010, 03:42 PM
Thorjorkill Thorjorkill is offline
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Its been bugged already. A few very problematic boat issues in oot:
1) there are not two boats.
2) the circuit for the current boat is incorrect.
3) the boat itself is incorrect.
4) because of 3, the proper docking at both ports of call is incorrect.
5) mobs hit through the boat / on the boat. this was addressed relatively early on after release.
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WOW GUYS THATS A HARD CONCEPT BUT NO I'M TOO FUCKING SELFISH AND NEEDY AND I NEED TO FIND A WAY AROUND THE RULES TO MAKE MYSELF FEEL BETTER

Seriously, every time I see a fucking thread like this OH MYGOD THEY HAD 14 PEOPLE ITS OUR MOB LOL OURS OURS OURS YESSS I just want to fucking deathtouch the entire guild and despawn the mob.
  #17  
Old 07-10-2010, 05:34 PM
nalkin nalkin is offline
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I told yuns.

http://project1999.org/forums/showthread.php?t=9569
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Hahaha, that is awesome. Right up there with...that one guy's....boat service before the boats worked.
  #18  
Old 07-10-2010, 07:12 PM
Salvelinus Salvelinus is offline
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Quote:
Originally Posted by nalkin [You must be logged in to view images. Log in or Register.]
The only problem I see is that once you get enough customers the waiting list will be longer than the wait for the big boat. You need a fleet.
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  #19  
Old 07-10-2010, 09:22 PM
doacleric doacleric is offline
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Quote:
Originally Posted by Thorjorkill [You must be logged in to view images. Log in or Register.]
Its been bugged already. A few very problematic boat issues in oot:
1) there are not two boats.
2) the circuit for the current boat is incorrect.
3) the boat itself is incorrect.
4) because of 3, the proper docking at both ports of call is incorrect.
5) mobs hit through the boat / on the boat. this was addressed relatively early on after release.
We use the original path of the boat from 1999, where there was only one boat and it docked at both islands on each trip. We did this because its classic, and because it was easier to implement than keeping track of two boats.

As for the boat itself not being original, thats just a limitation of the Titanium client and nothing we can do will ever fix it.
  #20  
Old 07-10-2010, 10:15 PM
Auvdar Auvdar is offline
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Be happy we even have boats?
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